Calculating Star Ratings For Fighter Ace Aircraft
From The Air Combat Wiki
Contents |
Quick Link
- Fighter Ace Flight Museum: WWII US / GB / SU / GE / JP / Jets and Post WWII // Planes Inventory (text list)
- Fighter Ace Plane Physics: Speeds / Accelerations / Climb Speeds / Star Ratings
- Fighter Ace Weapons: Guns / Rockets / Bombs / Torpedoes
Durability
The durability value is calculated by taking the "hit points" for the plane's wings or fuselage (whichever is greater), dividing it by 100, and rounding to the nearest value.
Speed
The speed rating is based on the top speed of the plane in mph. This uses the plane's best speed at any altitude and the following table:
| # Stars |
Top Speed (mph) |
| 1 |
0 to 124 |
| 2 |
125 to 174 |
| 3 |
175 to 224 |
| 4 |
225 to 274 |
| 5 |
275 to 324 |
| 6 |
325 to 374 |
| 7 |
375 to 424 |
| 8 |
425 to 474 |
| 9 |
475 to 524 |
| 10 |
525 and faster |
Maneuverability
The maneuver value is based entirely on the wing-loading of the aircraft, using the following table:
| # Stars |
Wing Loading (lbs / sq ft) |
| 10 |
0 to 19.99 |
| 9 |
20 to 24.99 |
| 8 |
25 to 29.99 |
| 7 |
30 to 34.99 |
| 6 |
35 to 39.99 |
| 5 |
40 to 44.99 |
| 4 |
45 to 49.99 |
| 3 |
50 to 54.99 |
| 2 |
55 to 59.99 |
| 1 |
60 and higher |
Firepower
The Firepower rating is calculated based on information contained in Tony Williams' "On Guns" discourse. The critical information is the hitting power and range information crossed with the rate of fire. Measurements are based on 10 seconds of sustained fire, which allows ammo load to be a factor.
First, Tony Williams' "Score" table of relative firepower for each gun type:
| Score |
Guns |
| 1 |
All .30 caliber/7.x mm machine guns |
| 3 |
13mm MG 131 and IJN Type 2, 12.7mm Breda and Scotti, IJA Ho-103 |
| 4 |
.50 Browning, 12.7mm Beresin, 13mm IJN Type 3 |
| 6 |
15mm MG 151 |
| 8 |
20mm MG-FF, ShVAK, IJA Ho-5, IJN Type 99-1 and 99-2 |
| 12 |
20mm Hispano/AN-M2, MG 151/20 (M-Geschoss), IJA Ho-1 and Ho-3 |
| 24 |
23mm VYa, NR-23 |
| 30 |
30mm Japanese (any) |
| 50 |
30m MK 108 and MK 103 |
| 75 |
37mm Ho-203, Ho-204 |
| 100 |
37mm M4/M10, 40mm Vickers S, N-37 |
| 130 |
37mm BK 3.7, NS-37 |
| 200 |
50mm BK 5, 57mm Molins |
Next, we create a table that shows the number of rounds fired in 10 seconds of sustained fire. For guns that give a range of ROF, I used a median value.
| Gun |
ROF |
rnds/ 10 sec |
Grp |
| .30/.303 Browning |
1000-1350 |
196 |
1 |
| 7.62mm ShKAS |
1800 |
300 |
1 |
| 7.7mm Vickers (JP) |
450-750 |
100 |
1 |
| 7.9mm MG17 |
1000-1100 |
175 |
1 |
| 7.9mm MG81 |
1200-1500 |
225 |
1 |
| .50 Browning M2 |
600-800 |
117 |
3 |
| .50 Browning M3 |
1200 |
200 |
3 |
| 12.7mm UB |
900-1050 |
163 |
3 |
| 12.7mm Ho-3 |
900 |
150 |
3 |
| 13mm MG131 |
900 |
150 |
1 |
| 13mm Type 2 |
900 |
150 |
3 |
| 13mm Type 3 |
800 |
133 |
4 |
| 15mm MG151 |
700 |
117 |
3 |
| 20mm AN/M2 |
600-700 |
108 |
3 |
| 20mm Hispano II |
600 |
100 |
3 |
| 20mm Hispano V |
750 |
125 |
3 |
| 20mm ShVAK |
800 |
133 |
2 |
| 20mm B-20 |
800 |
133 |
2 |
| 20mm MG/FF & MG/FF-M |
520-540 |
88 |
1 |
| 20mm MG151/20 |
700 |
117 |
2 |
| 20mm Type 99-1 |
500 |
83 |
1 |
| 20mm Type 99-2 |
490 |
82 |
2 |
| 20mm Ho-1/Ho-3 |
400 |
67 |
2 |
| 20mm Ho-5 |
700-850 |
129 |
3 |
| 23mm VYa |
500-700 |
100 |
4 |
| 23mm NR-23 |
850-950 |
150 |
4 |
| 30mm Mk-108 |
600-650 |
104 |
1 |
| 30mm Mk-103 |
360-420 |
65 |
4 |
| 30mm Type 2 |
400 |
67 |
3 |
| 30mm Type 5 |
450 |
75 |
3 |
| 30mm Ho-155 |
450-600 |
88 |
3 |
| 37mm M4 |
140-150 |
24 |
2 |
| 37mm N-37 |
250-350 |
50 |
4 |
| 37mm Bk-3,7 |
400 |
66 |
4 |
| 37mm H-204 |
300-400 |
58 |
3 |
| 40mm Vickers S |
100 |
17 |
4 |
| 57mm Molins |
60 |
10 |
4 |
The next table we need is another Tony Williams table. This one is based on his "effective range" calculations from "On Guns". The values we are concerned with are the effective range (in meters) for hitting a fighter sized target depending on the gun "grouping" and the location of the guns, either being in the wings or nose:
| Group | Wing % |
Nose % |
| 1 |
50 |
65 |
| 2 |
65 |
85 |
| 3 |
75 |
100 |
| 4 |
85 |
110 |
We now combine the information based on what guns are each plane, where they are located, and the amount of ammunition carried. The "range" factor above is converted to a percentage multiplier for use in the calculation. For example, Group 3 wing guns would multiply the score by 75% (group 3 wing = 750 = 75%). This is all combined in the following formula:
- Firepower = score * rnds per 10 sec * # of guns * group %
Note that when the number of rounds per gun carried by the plane is less than the "rnds per 10 sec" value, the number of rounds actually in the gun are used. For example, the MG/FF has a "rnd per 10" of 88, but most MG/FF installations used a 60 rnd drum magazine. In those cases, the 60 value would be used instead of the 88 value.
Following are some examples of planes and the calculations:
- Hurricane Ia/Spitfire Ia = 8x .303 in wings = 1 * 196 * 8 * 0.5 = 784
- US Standard = 6x .50 in wings = 4 * 117 * 6 * 0.75 = 2106
- Bf-109E = 2x 7.9mm in nose = 1 * 175 * 2 * 0.65 = 480 AND 2x MGFF in wings = 8 * 60 * 2 * 0.5 = 227.5 TOTAL = 707.5
The final step is to cross the firepower result for each plane with the following table to determine how many stars to give on the description:
| # Stars |
Firepower |
| 1 |
0 to 500 |
| 2 |
501 to 1000 |
| 3 |
1001 to 1500 |
| 4 |
1501 to 2000 |
| 5 |
2001 to 2500 |
| 6 |
2501 to 3000 |
| 7 |
3001 to 4000 |
| 8 |
4001 to 6000 |
| 9 |
6001 to 8000 |
| 10 |
8001 and above |
Climb Rate
The climb rate display is based on a simple table using the plane's measured climb rate, in feet per minute:
| # Stars |
Climb Rate (fpm) |
| 1 |
0 to 999 |
| 2 |
1000 to 1499 |
| 3 |
1500 to 1999 |
| 4 |
2000 to 2499 |
| 5 |
2500 to 2999 |
| 6 |
3000 to 3499 |
| 7 |
3500 to 3999 |
| 8 |
4000 to 4499 |
| 9 |
4500 to 4999 |
| 10 |
5000 and greater |
Ground Attack
The ground attack values from 3.0 are not very good and are being changed here to the following method. The method considers the total weight of bombs and rockets carried by the plane, the number and size of cannon, and the number of paratroops carried.
The first step is to calculate the total weight of bombs and rockets carried by the planes. Since torpedo loads are usually smaller than the maximum bomb/rocket load, they are ignored. The weight of bombs, in pounds, is then crossed with the following table to get the base number of stars to give the plane:
| # Stars |
Ordnance Weight (lbs) |
| 1 |
0 to 999 |
| 2 |
1000 to 1999 |
| 3 |
2000 to 2999 |
| 4 |
3000 to 3999 |
| 5 |
4000 to 4999 |
| 6 |
5000 to 5999 |
| 7 |
6000 to 6999 |
| 8 |
7000 to 7999 |
| 9 |
8000 to 8999 |
| 10 |
9000 or more |
The next consideration is the number and type of cannon used. Each cannon will add a fraction of a bonus star to the star total, using the following table:
| Cannon Type |
Stars/Gun |
| 20mm Oerlikon |
0.25 |
| 20mm (all others) |
0.50 |
| 23mm |
0.75 |
| 30mm |
1 |
| 37mm/40mm |
2 |
| 57mm |
3 |
Next, each paratrooper carried is worth 0.33 star bonus.
Finally, add the total number of star bonuses and add them to the star value based on ordnance weight, then round to the nearest whole value, to get the final total to be displayed.
Quick Link
- Fighter Ace Flight Museum: WWII US / GB / SU / GE / JP / Jets and Post WWII // Planes Inventory (text list)
- Fighter Ace Plane Physics: Speeds / Accelerations / Climb Speeds / Star Ratings
- Fighter Ace Weapons: Guns / Rockets / Bombs / Torpedoes
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