Air Combat Wiki Air Combat Wiki Discussion Forums
Air Attack Fighter Ace ® Storm of Aces
My Trouble Tickets Bug Tracker LinuX inFluX
Account Status Pay by Credit Card Pay by Cash Purchase Coupons Redeem Coupons Cancel Account Update Profile View Public Forums Where your buddies are Squad List Pilot & Squad Records Pilot Leaderboard Squad Leaderboard Squads-span Leaderboard Country Standings User Surveys Associated Nicks Create a Squadron Pilot Email Squad Email Fighter Ace Quick Start Guide Game Manual Command List Customer Support Forgot Password Back-ping Back-trace About Us Terms of Service Privacy Policy Code of Conduct Subscription Policy FA Jargon Flight Museum Fighter Ace Medals Frequently Asked Questions Firewall Settings Newsletters Newsgroups Scoring Reference Tables Screenshots System Requirements Tips&Tricks Schedules Fan & Squad Sites FA Companion FAVG Internet Storm Center Internet Traffic Report

Desert NAW Map

From The Air Combat Wiki

Jump to: navigation, search

The Fighter Ace Desert NAW map (30) is a small, five-team map with full production capabilities.


Click images for full size versions


Overview


Team
Scene Type
Loc
ID
Rnwy
Alt(ft)
Alt(m)
US
Front Line Airfield
29v
0
120
2880
878
US
FAB
28ab
8
120
2872
876
US
FAB 34y
7
120
2759
841
GB
Front Line Airfield 44y
1
40
4041
1232
GB
FAB 37z
9
50
2909
887
GB
FAB 42ae
10
70
2547
776
SU
Front Line Airfield 44ap
2
320
3028
923
SU
FAB 41aj
11
300
3345
1020
SU
FAB 38ao
12
330
2893
882
GE
Front Line Airfield 31au
3
320
2992
912
GE
FAB 35ap
14
270
3646
1111
GE
FAB 29ao
13
330
2962
903
JP
Front Line Airfield 22ai
4
180
2440
744
JP
FAB 27am
5
150
2083
635
JP
FAB 27af
6
210
2361
720
Legend
Loc = scene coordinates
ID = scene ID number
Rnwy = runway orientation in degrees
Alt(ft) = runway altitude in feet
Alt(m) = runway altitude in meters


Front Line Airfield


Building
#
Cost
Armor
Life
Total
%
AA
Rad
Rep
Time
Res
Stores
Rate
Link
Unit
Need
Ammo Factory
1
300
4500
10000
10000
10.1


1000
10.00
Ammo
45000
4500
25000


Tank Factory
1
300
4500
10000
10000
10.1


1000
10.00
Metal
4000
250
35000
Tank
FA
Plane Factory
1
300
4500
10000
10000
10.1


1000
10.00 Metal
6000
500
10000
Plane
FA
Fuel Factory*
1
450
4500
10000
10000
10.1


1000
10.00 Fuel
30000
1000
25000


Metal Factory
1
200
4500
10000
10000
10.1


1000
10.00 Metal
5000
1000
25000


Hangar
1
180
2000
10000
10000
5.1


1000
10.00 Metal
6000
80
60000
Plane
FA
Big Radar
1
120
1000
5000
5000
2.0

50000
500
10.00





Headquarters
1
100
500
2000
2000
1.2


200
10.00





Med AA
5
100
10
1200
6000
1.0
Med

120
10.00





Hard Fuel Tank*
5
50
1000
1000
5000
1.0


50
20.00
Fuel
3000




Hard Ammo Storage
5
500
1000
1000
5000
1.0


100
10.00 Ammo
5000
80
5000


Soft Ammo Storage*
5
50
5
1000
5000
1.0


100
10.00 Ammo
10000




Soft Fuel Storage*
5
50
5
1000
5000
1.0


100
10.00 Fuel
3000




Low AA
10
100
10
600
6000
0.6
Low

60
10.00





Total
99000

Legend
* = explosive
Cost = metal needed to repair building from 100% damaged
Armor = weapons damage reduction
Life = damage capacity
Total = total damage capacity of all buildings of this type
% = percentage of the scene's total damage capacity represented by each building of this type
AA = anti-aircraft fire range (low, medium or high)
Rad = radar range radius in meters
Rep = number of life points repaired each minute
Time = time neede to totally repair building from 100% damage, in minutes
Res = resource type stored and/or produced by each building of this type
Stores = resource storage capacity in kilograms of each building of this type
Rate = kilograms or units produced by each building of this type per minute
Link = distance in meters that building can distribute resources/units to other buildings
Unit = unit type produced
Need = resource types needed to produce each unit (F=fuel, A=ammo, M=metal)


FAB


Building
#
Cost
Armor
Life
Total
%
AA
Rad
Rep
Time
Res
Stores
Rate
Link
Unit
Need
Small Hangar
2
150
1000
5000
10000
22.8


500
10.00
Metal
2000
10
10000
Plane
FA
Med AA
3
100
10
1200
3600
5.5
Med

120
10.00





Soft Ammo Storage*
2
50
5
1000
2000
4.6


100
10.00 Ammo
20000




Soft Fuel Storage*
2
50
5
1000
2000
4.6


100
10.00 Fuel
3000




Low AA
5
100
10
600
3000
2.7
Low

60
10.00





House
1
10
5
500
500
2.3


50
10.00





Field Hospital
1
50
0
200
200
0.9


20
10.00





Tent
3
25
0
200
600
0.9


20
10.00





Total
21900

Legend
* = explosive
Cost = metal needed to repair building from 100% damaged
Armor = weapons damage reduction
Life = damage capacity
Total = total damage capacity of all buildings of this type
% = percentage of the scene's total damage capacity represented by each building of this type
AA = anti-aircraft fire range (low, medium or high)
Rad = radar range radius in meters
Rep = number of life points repaired each minute
Time = time neede to totally repair building from 100% damage, in minutes
Res = resource type stored and/or produced by each building of this type
Stores = resource storage capacity in kilograms of each building of this type
Rate = kilograms or units produced by each building of this type per minute
Link = distance in meters that building can distribute resources/units to other buildings
Unit = unit type produced
Need = resource types needed to produce each unit (F=fuel, A=ammo, M=metal)
Personal tools