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Fighter Ace Campaign I

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The first Fighter Ace Campaign, a series of six battles between January and March 2007.

This is a passworded event, so you must sign up with either the Allied Command or Axis Command staffs if you want to play. As a bonus, you will get a personal flight assignment and will be part of your team's coordinated effort instead of just another pilot that decided to show up.

Click here to view the Fighter Ace Campaign Rules under which this campaign is operating.


Contents

The Blitz

The first battle was a simulation of the Blitz, the German night assault on British cities, factories and ports in lieu of their failed daylight effort. On 11 October 1940, the Luftwaffe struck Liverpool with a significant force and this was chosen as the representative date for the battle.

Battle Configuration

The battle was fought on the English Channel map, with GB getting their default section, GE getting the GE and SU default sections, and the US and JP sections being neutral.

Image:BlitzMaps.jpg

Battle Goals

The goal of the battle was that GE needed to attack either the GB industrial base (defined as all six factory and the one port scenes) or London alone, bringing their targets to at least 75% damage within the three hour time limt. GB's task was to simply prevent GE from accomplishing their goal.

Battle Results

GE chose to attack the Industrial base, with the Port at 55bw being the first to succumb to GE bombs.

The Factory at 29bu was the second target to be destroyed, with the Factory at 62ay and the Factory at 52aw following closely.

By the half-way mark in the battle, GE had destroyed the 3 Factories and the 1 Port, with 3 factories remaining.

With about 40 min left in the battle the Factory at 27at was at 62%, the Factory at 45ap was at 39%, and the Factory at 35at was undamaged.

Ten minutes later, 27at had been taken over 75% damage and 35at was brought to 26% damage.

With 13 minutes remaining, 35at had been taken had been brought to 82% damage, and 45ap was up to 52% damage. Finally, with 5 minutes 20 seconds left in the battle, GE managed to hit the factory at 45ap, bringing it to 90% damage and winning the battle.

Campaign Progression

With the victory GE earned the initiative in the campaign. Their choice is to determine the next battle and their choice of battle is Crete.

Pilot Rosters

The following pilots participated in The Blitz battle on 12 Jan 2007:

Allied Pilots
56_Confused

56_Ttaffy3
56_MizzouTiger
56_WaterBUG
_Razorback_
_RedBull
_Snafu_
AC2E_Ghost_CO
SC2E_Ramrod
AH_Arcangel
AH_Eagle_FXO
AH_Fast_Eddy_CO
AH_Gibber
AH_grim
AH_Groucho_ACO
AH_Joker
AH_Midnight
AH_N_rider_BXO
AH_PAIN_XO
AH_Psycho_R1
AH_STUD_
AH_The_Code
AH_Third_FCO
AH_Vulture_AXO
AH_WildCard
AH_ZONIE
B1ker
BRS_GenPain
BRS_SKYHAWK
BRS_SPARKY

BRS_T_BIRD

BRS_Tarheel
Buzzard_Duke
Buzzard_Eulogy
Buzzard_Evileyes
Buzzard_Flak
Buzzard_Fury
Buzzard_Iron_HEO
Buzzard_Rancher
Buzzard_Scraps
Buzzard_Shoot_MA
Buzzard_Sly
Buzzard_Trapper
Buzzard_Trash
Buzzard_Yoda_MA
BuzzardR_LoCo
CCCP_Andydane_WC
CCCP_Boris_B
CCCP_Topcat_WC
Colt45
day0
DF_Crash
DF_Curt_CO
DF_Grumpy_Eagle
DF_Heckler
DF_QwikSilver_BC
DF_Raptor_FCO
DF_Reaper
DF_WandererBCXO
DR_Attila

DR_Auburn_Tiger

DR_Fig_333_FC
DR_Spiffy
DR_YoungBlood_XO
DW_ALBY
DW_Blazeoglory
DW_Dawg
DW_DOZER
DW_Poopypants
DW_Rickter
DW_Sleepy001
FG_AttackDog
FG_BG_BoogDog
FG_BoomerDog
FG_BulletDog
FG_CrashDog
FG_Maddog
FG_RoadDog
FG_StrayDog
GRR___morr62_TO
GRR_HadlyStable
GRR_idiot
GRR_Nazgul
GRR_tule
GRR_Xtreme_CO
GRR_Zanka_TO
HG_BXO_Cooper
HG_ClpYrHndSyYah
HG_FCO_Gonzo
HG_HipShot

HG_jamis

HG_Rat
HG_Riche
HG_RTO_Buck
HG_Simper_Fi
HG_Steely_Dan_68
HG_Tech
HG_XO_AeroScout
LTF_AdPal
LTD_B_Mitchell
LTD_CO_Trupr
LTD_deadstick73
LTD_PiLLaR_XO
LTD_RolandLoop
LTD_StanfordTuck
Moody
Norma
RAF71_Arsenal
RAF71_Boxer
RAF71_Deltazoom
RAF71_Gambler
RAF71_Hornet
RAF71_IronWorks
RAD71_Kit_Chen
S_1st_Eagle
S_Charlie
S_Corcki
S_ME_4809_CO1
S_Moose
Senior_Medic
TFF_Breeze
THE_BEAST

Axis Pilots
727

_AvA_Fury
_AvA_Maraider_
_BANZAI_BigCat2B
_BANZAI_Devil
_BANZAI_KITKAT1
_BANZAI_Prophet
_BANZAI_Slinger
_HC_BakerSix
_HC_beakgeek
_HC_BG_BLANKS
_HC_BG_PIPER
_HC_chesse
_HC_CO_MERCY
_HC_ColinPowell
_HC_DARK_ANGEL
_HC_Echo_Skyhawk
_HC_Gwedion
_HC_MARSHALL
_HC_MIKE_USMC
_HC_SO_LETSGO
_HC_The13thAngel
_HC_TO_Goshawk
_HC_WO_DEAD1
_HC_wo_IMPALA
_HCXO_NORTH
_REZ_CROW_
_REZ_FlyingTiger
_REZ_Gromov_FW
_REZ_Medicine_Man

_REZ_StoneFox

_REZ_MIA_
_REZ_WOLF_
_REZ_XO_WarPony_
_WILD_BCO_LoBeau
_WILD_CO_LIVING_
_WILD_KNIGHT
_WILD_XO_Angel
_WILD_XO_WOLF
_ALL41_AV8r
ALL41_Blackeye
ALL41_Chadster
ALL41_IKE
ALL41_Ozark
ALL41_Wolf
ARS_Ishihara
ARS_Komachi
BBC_GRIM_REAPER
BBQ_Racerdan
cruisegoose
Curr_Dog
Das_Borb_JG26
DisasterMan
Doc_Holliday
DOW_WileCat
FC_Bubbles
FC_Graywolf
FC_HACKSTER_6
FC_Louie
FC_Yosemite_Sam_

Flamitas

GUNNER_JG26
hatikuma
JG51_Beowolf
JG51-Cavefox
JG51_Gunee
JG51_Jaeger_Fam
JG51_Scrapman
JG51_Squirrel
JG51_Totetanz
JG51_WOLFMAN
JG51_xMADDMANNx
JG54_Bully_Lang
JG54_Rottweil
JG54_TOTEN_TO
JG5_Phantom
King_JG26
KissyFace
LAFS_CO_Shep10
LAFS_JustCookie
LAFS_Nope
LAFS_Sekira
Le_Sigois1
LUFT12_Warface
LUFT17_Beretta
LUFT18_Hunter
LUFT20_Clove
LUFT21_Baron
LUFT23_Banjoz
LUFT7_Harley

LUFT8_Fist

MHC_Cheech
MuzzleFlash
OLD_NRF_KC_JR
P_51
pantyz
rfdiii
RGP_ASPENFOXX
RGP_CHESSACUTOR
RGP_XO_RobGSpeed
SYP_ThndrStorm
Tackleberry
TFC_WakTiger
TFF_Rob
TWC_Birdman
TWC_Foxnutz
TWC_Jaxx
TWC_Joe
TWC_Verto
V123_OSHIBUCHI
YnG_Comic_oZZy_BCO
YnG_Hotshot
YnG_Mrs_C_oZZY
YnG_Red_Rhino_XO
YnG_Silent_Poet
YnG_Silverwind_TO
YNG_TRIXTER_CO
Zapmachine
Zeppelin021

Crete

Battle Configuration

Time = 26 Jan 2007 at 8 pm US ET.
Historical Date = May 1941
Map = Two Islands - northern island represents Greece, southern island represents Crete. All scenes are active and in play on each island.
Image:Cretes.jpg
Building Values = Armor = 100%, Life = 100%, Repair = 100%
AA Settings = All AA = 1
Ships =
  • GB has 10 total aircraft carriers in 3 groups (4, 3 and 3), arranged around the back and sides of Crete, each carrier group is protected with 2 BBs and 4 CAs.
  • GB has a single stationary convoy of 8 cargo ships at the back side of the island.
  • GE has 4 total aircraft carriers in 2 groups (2 and 2) positioned at the front and back of the northern island (Greece). The purpose of these is to ensure there are sufficient airfield slots to allow 200 odd pilots to play in the room. These carriers will respawn when sunk (the only ships that will do so in the battle). If we have problems with people not being able to enter the room, I will add more carriers to allow everyone to play who wants to.
  • GE has two convoys of 4 cargo ships each that will leave the northern island heading for the ports on the southern island. Each convoy is protected with 6 CAs.
Tanks =
  • GB gets up to 5 tank groups of up to 8 Cromwells each for normal offensive and defensive tank response from tank factories on Crete.
  • GB has a single group of 10 Cromwells that will start the game defending the central tank factory at 89bb. As long as at least one GB cargo ship exists in the group listed above in the 2nd Ships point, that defensive group will be renewed whenever it is destroyed. The replacement group will spawn next on shore near the ships and will drive to the factory (standard 2x tank speed).
  • GE has no tanks that will respond to triggers.
  • GE's only tanks are tied to the GE cargo ship convoys listed in the 4th Ships point above. When a convoy reaches within 5 km of port scene, it will spawn a group of 5 Tiger tanks that will drive to the nearest airfield and either attack it or act as a defense force. As long as 1 ship from its corresponding cargo convoy (not the CA escorts) exists, that group of tanks will respawn whenever destroyed and drive to the airfield, in the same way as GB tanks do to the central tank factory in 2nd Tanks point above.
Paratroops = only GE is allowed to purchase paratroop planes. GE has a limit of 250 paratroops at any given time, a rate of 5 troopers per GB tank on the island (including the automatic central tank factory defense force and the five triggerable tank groups).
Triggers = Capture = 40, Defense = 45, Attack = 50 - this makes it tough for GE to take a scene without triggering a defensive tank response
Special = Non-carrier planes will be able to take off and land on carriers. However, some planes are hard-coded to not allow take-off from carriers. You can see which planes are hard-coded by going into the arcade Sample Arena and looking at the planes inventory. The hard-coded ones such as the Ju-52 and Betty will still show "land-based", while others like the Spitfire, Bf-109 or B-25 Mitchell will have nothing next to the plane name, indicating they can take-off from carriers.

Battle Goals

Objective = GE must own the five Village and two Airfield scenes on the Crete (the southern island) at the end of the game to win. Note that every two GB carriers sunk reduces the Village requirement by one, e.g., if 4 GB carriers are sunk, GE need only own 3 Villages and the 2 Airfields on Crete to win.

Battle Results

The Allies put up a coordinated defense and immediately set to work on destroying the western GE cargo convoy carrying tanks for the western airfield. Meanwhile, GE made an attack on the eastern GB carrier group, sinking two of their number.

After the destruction of the western convoy, the eastern convoy fell in a similar fashion. Superior GB aircraft coupled with good planning put up a defensive wall that prevented GE from ever getting a foothold on the southern island (CRETE). The Allies ended up with a decisive victory and chose to defer the battle choice back to the Axis team, gaining a 50 point bonus on plane production for the next battle.

Campaign Progress

With GB deferring the battle choice to GE, they gain a 10% bonus in points added to the Plane Purchase account for the next battle, while GE chooses the next battle - Barbarossa: First Strike, June 1941.

Pilot Rosters

The following players participated in the CRETE battle:

Allied Pilots
_KoeNig

_Moody_
_pitbull
_RedBull
_TBH_DutchwingNL
_TBH_Kaboem_MA
_TBH_Python
_TBH_Ranger_XO
AC2E_ELI_Mez
AC2E_Ghost_CO
AC2E_painter3
AC2E_Ramrod
AC2E_XO_HAWK
AH_CAVEMAN
AH_Eagle_FXO
AH_Fast_Eddy_CO
AH_Gibber
AH_grim
AH_Groucho_ACO
AH_HAWK
AH_Hexmar
AH_Midnight
AH_MountainManDI
AH_N_Rider_BXO_
AH_PAIN_XO
AH_Psycho_R1
AH_Raven_BCO
AH_STUD
AH_TailWalker
AH_The_Code
AH_Third_FCO
AH_WildCard
AH_ZONIE
B1ker
BRS_CATCHER

BRS_Hemi

BRS_Meno
BRS_Recoil
BRS_SpitsFire_CO
BRS_SYKHAWK
BRS_T_Bird
BRS_Tarheel
Buzzard_Duke
Buzzard_Eulogy
Buzzard_Flak
Buzzard_Iron_HEO
Buzzard_Rabi
Buzzard_Rouve_CO
Buzzard_Scraps
Buzzard_Shoot_MA
CCCP_Andydane_WC
CCCP_Topcat_WC
Clan
DF_Crash
DF_GrumpyEagle
DF_Hackin_
DF_QwikSilver_BC
DF_Raptor_FCO
DF_Wanderer_XO
Doc_Holliday
DR_Attilla
DR_Auburn_Tiger
DR_RumRaider_CO
DR_Whiskey_Pete
DR_YoungBlood_XO
DW_ALBY
DW_Blazeoglory
DW_Dawg
DW_DOZER
DW_Rickter

DW_Sleepy001

DW_Stockdale
FatLip
FC_Chippa
FC_Echo
FC_Graywolf
FC_HACKSTER_6
FC_Hombre
FC_Ringmaster
FC_RO4C
FC_SLY1
FG_BommerDog
FG_BulletDog
FG_GunDog
FG_JunkyardDog
FG_MackDog
FG_Maddog
FG_MurrDog
FG_RoadDOg
FG_SurfDog_CHAWK
GRR___morr62_TO
GRR_ColtTO
GRR_HORSE
GRR_idiot
GRR_Nazgul
GRR_Xtreme_CO
GRR_Zanka_TO
HARDRIDE
HG_BXO_Cooper
HG_ClpYrHndSyYah
HG_Edd
HG_Foxy
HG_HipShot
HG_Rat
HG_Riche

HG_SimperFi_Air

HG_Steely_Dan_68
HG_Tech
HG_XO_AeroScout
LTD_AdPal
LTD_CO_Trupr
LTD_CRAZY
LTD_cunuk
LTD_EJHAWK
LTD_Grazer
LTD_RolandLoop
LTD_Shakey_65
LTD_StanfordTuck
RAF71_Arsenal
RAF71_Boxer
RAF71_Deltazoom
RAF71_greydeath
RAF71_Hornet
RAF71_IronWorks
RAF71_Kit_Chen
RAF71_long_ez
RAF71_rkmojo
S_Charlie
S_Dodge
S_ME_4809_CO
S_Moose
S_WEEZLE
SouthPaw62
TFF_Breeze
Walleyed
Wounded_Goose
WorldsWorstPilot


Axis Pilots
56_Killerwall

56_MizzouTiger
_Gazoo0_
_BANZAI_Bama
_BANZAI_KITKAT1
_BANZAI_Roncapt
_HC_beakgeek
_HC_BLANKS
_HC_BG_PIPER
_HC_CO_MERCY
_HC_ColinPowell
_HC_DARK_ANGEL
_HC_Echo_Skyhawk
_HC_Gwedion
_HC_MARSHALL
_HC_MIKE_USMC
_HC_The13thAngel
_HC_TO_Goshawk
_HC_wo_IMPALA
_HC_yammont1
_HCXO_NORTH
_REZ_WOLF_
_WILD_CO_LIVING_
_WILD_COMRADE
_WILD_FL_Eagle
_WILD_GLIDER
_WILD_KNIGHT

_WILD_SO_JKNunya

_WILD_TURKEY
_WILD_WEASEL
_WILD_XO_Angel
_WILD_XO_WOLF
Aerial_Parasite
AFG_CobraCage_co
AFG_Crusader
AFG_DW_Duck
AFG_EternlyAvrge
ALL41__BUCKWHEAT
ALL41_Arillus
ALL41_AV8r
ALL41_Bakela
ALL41_Chadster
ALL41_Diesel
ALL41_IKE
ALL41_Lunatic_6
ALL41_Ozark
ALL41_Snake
ALL41-Wilma
ALL41_Wolf
ARS_Kenji_Okabe
ARS_Ota
ARS_Saito
ARS_Shimakawa
ARS_Uehara

BBC_GRIM_REAPER

BBQ_Racerdan
Dam_Phy_No_DD
Das_Borb_JG26
DOW_Cool50s
DOW_WileCat
GUNNER_JG26
HANGMAN_JG26
hatikuma
JG27_Rodel
JG27_Vic_Ko
JG51_Beowolf
JG51_Cavefox
JG51_Geist
JG51_Gunee
JG51_Hammertime
JG51_Jaeger_Fam
JG51_Kelly_Mouse
JG51_Scrapman
JG51_Squirrel
JG51_Totentanz
JG51_WOLFMAN
JG51_xMADDMANNx
JG54_Bully_Lang
JG5_SkyJackeL
jimihendrix
King_JG26

LAFS_CO_Lafs

LAFS_DeathDealer
LAFS_JustCookie
LAFS_Nope
LAFS_ORNERY1
LAFS_Rabelrouzer
LAFS_RO_HOSS
LAFS_Sekira
LAFS_XO_buddy
LUFT12_Warface
LUFT23_Banjoz
LUFT25_Hangman
pantyz
porksword
rfdiii
SYP_Dog
SYP_HornedFrog
SYP_ivchris
SYP_ThndrStorm
SYP_Triple_H
TFF_Rob
TWC_Joe
USMC_TC_Bataan
WFO
Zepplin021

Barbarossa: First Strike

Battle Configuration

Historical Battle = On June 23 Army Group North was advancing through Lithuania, with Panzergruppe Four in the center, flanked by the Sixteenth and Eighteenth Armies. The XLI Corps, with Panzerdivision 6 in the lead, was driving the Soviet 125th Rifle Division back when the Soviet III Mechanized Corps counterattacked near Raseiniai with about 300 heavy KV-1 tanks, resulting in the first tank battle of the Great Patriotic War.
Map = Classic (GE=US+GB, SU=JP+GE, OT=SU, as shown on attached map)
Historical Date = 23 Jun 1941
Weather/Time = standard (cumulous clouds, 1x time starting at noon)
Buildings Armor/Life = 100%
Buildings Repair = 25%
Triggers = C=40,A=45,D=50
AA = all=1
Tanks = Each team gets 12 groups of 8 tanks. Each team has their choice of tank type, Panther or Tiger for GE, KV-1 or T-34 for SU, for each of offense and defensive duties (offensive tank types can be diff than those spawned for defense)
Paratroops = Each team has up to 255 paratroops available.
Fuel = 100% consumption rate
Supplies = The minimum ammo and fuel load for planes is 50% at a depleted base, bombs and paratroops are subject to local supply availability
Supply Ranges = 250% normal (look on map offline to see 100% sized supply links)
Special = The scene groups indicated by the white circles on the attached map indicate "flip" groups. Whenever the small airfield (not BBB) in any group changes hands, all other scenes in that group will become owned by the team that captures that airfield. Note that if there are enemy tanks (or troops) on a scene that gets flipped, it will change back when the tanks recapture it. Also, a scene in the flip group can be captured independantly of the other scenes. Note that each team has a "home" of one BBB/Industrial complex that does not flip ownership with the nearby fighter airfield.
Free Aircraft = GE=Bf-109E-1, Bf-109E-4/B; SU=I-16
Normal Cost Aircraft = GE=Bf-110C-4/B (10), Ju-88A-4 (10), Do-217E-2 (10), Ju-52/3m (20); SU=MiG-3 (10), LaGG-3 (10), Pe-8 (20), Pe-2B (10)
Double Cost Aircraft = GE=Bf-109F-4/B (20), Ju-87D-3 (10) He-111H-6 (20); SU=Li-2 (40)
Triple Cost Aircraft = GE=none; SU=Hurricane Mk IIB (30), P-40E-1 Kittyhawk (30)
Reminder = The Allies add 550 pts to their plane purchase account for this battle because they chose to defer the choice of battle to the Axis. The Axis team adds the standard 500 pts to the plane purchase account for this battle.

Battle Goals

Victory = The team with the most scenes is the winner. If the number of scenes owned at the end of time is the same, the battle will continue until one side has a lead in the number of scenes owned. The US/OT area is capturable, as the scene flip circles indicate.

Battle Results

The Allied team, operating like a well-oiled machine, rolled over the outnumbered Axis team with an unrelenting vigor. No matter what they did, the Axis team could not provide sufficient force in enough areas to do more than slow the Allied push to victory. At the end of the battle the Axis team was down to a handful of scenes along the northwest edge of the map.

Campaign Progression

With the victory the Allies have the initiative and choose to pick the next battle, which will be Pearl Harbor.

Pilot Rosters

The following pilots participated in the Barbarossa battle:

Allied Pilots
56_Confused

56_Doglips
56_Killerwall
56_Seatraveler
56_SteelJug
_RedBull
_TBH_Acer
_TBH_beaker_LO
_TBH_DutchwingNL
_TBH_Kaboem_XO
_TBH_Ranger_CO
_TBH_The_Dude_
_WILD_GLIDER
AC2E_Bigalon
Aerial_Parasite
AH_CAVEMAN
AH_Eagle_FXO
AH_Fast_Eddy_CO
AH_Gibber
AH_grim
AH_Groucho_ACO
AH_HAWK
AH_Hexmar
AH_Joker
AH_N_Rider_BXO_
AH_Rat_T_Tat_Tat
AH_Raven_BCO
AH_The_Code
AH_Third_FCO
AH_Vulture_AXO
BBQ_Coyote
BBQ_Sub
BRS_GenPain

BRS_Hemi

BRS_Recoil
BRS_SKYHAWK_XO
BRS_T_Bird
BRS_Tarheel
Buzzard_Crossbow
Buzzard_Duke
Buzzard_Evileyes
Buzzard_Fury
Buzzard_Ironman
Buzzard_Lee_XO
Buzzard_LoCo
Buzzard_Rabi
Buzzard_Rouve_CO
Buzzard_Scrap_AO
Buzzard_Shoot_MA
Buzzard_Yoda_MO
CCCP_Andydane_WC
CCCP_Boris_B
CCCP_Topcat_WC
Clan
DF_Curt_CO
DF_Reaper
DF_Scorpion
DF_Wanderer_XO
DR_Baumer1
DR_RumRaider_CO
DR_Ruptured_Duck
DR_Spiffy
DR_Whiskey_Pete
DR_YoungBlood_XO
DW_ALBY
DW_Blazeoglory

DW_Dawg

DW_DOZER
DW_Poopypants
DW_Rickter
DW_Sleepy001
DW_SouthPaw
DW_Stockdale
FG_BoogDog
FG_BoomerDog
FG_BulletDog
FG_CrashDog
FG_GunDog
FG_Hollywood
FG_JunkyardDog
FG_MackDog
FG_Maddog
FG_RoadDog
FWI_RedWine
Gatling
GRR___morr62_TO
GRR_idiot
GRR_Lamb
GRR_lastinline
GRR_MoJoJojo
GRR_Nazgul
GRR_tule
GRR_Zanka_TO
HG_BXO_Cooper
HG_ClpYrHndSyYah
HG_Foxy
HG_HipShot
HG_jamis
HG_Riche

HG_RTO_Buck

HG_SimperFi_Air
HG_XO_AeroScout
LTD_AdPal
LTD_CO_Trupr
LTD_Deester
LTD_EJHAWK
LTD_Grazer
LTD_RolandLoop
LTD_StanfordTuck
LTD_Stix
omeki
RAF71_Arsenal
RAF71_Boxer
RAF71_Deltazoom
RAF71_Gambler
RAF71_IronWorks
RAF71_Kit_Chen
RAF71_rkmojo
S_1st_Eagle
S_Charlie
S_ME_4809_CO
S_Moose
Smackdog
TFF_Breeze
TFF_Skout
TFF_JR
Tuskegee43
Walleyed
WorldsWorstPilot
Wounded_Goose


Axis Pilots
9mm_JG26

_AP_
_Diverted_
_FESS_
_G_Z_
_HC_BG_BLANKS
_HC_BG_PIPER
_HC_BGCO_Colduck
_HC_brave
_HC_chesse
_HC_DeutschAce
_HC_MARSHALL
_HC_wo_IMPALA
_HC_yammont1
_WILD_BCO_LoBeau
_WILD_CO_LIVING
_WILD_COMRADE
_WILD_SO_JKNunya
_WILD_TURKEY
_WILD_WEASEL
_WILD_XO_WOLF
ALL41_Arillus
ALL41_chopRjock
ALL41_Diesel

ALL41_Hooligan

ALL41_IKE
ALL41_Ozark
ALL41_SPYDR_1
ALL41_Wilma
ALL41_Wolf
AXCO_Cavefox
BABY_IN_CAR
BAT_DAZE
BBQ_Racerdan
CG_Cayuse
ChunkyMonkey
Clown_Killer
Compassion
Dam_Phy_No_DD
Das_Borb_JG26
DOW_WileCat
FC_Hombre
Flamitas
gLassJaw
GUNNER_JG26
HANGMAN_JG26
HARRY1
hatikuma

JG51_Beowolf

JG51_GRIM_REAPER
JG51_Gunee
JG51_Hammertime
JG51_Heinz_Lange
JG51_Kelly_Mouse
JG51_Pokie
JG51_Sassy
JG51_Scrapman
JG51_Squirrel
JG51_Totentanz
JG51_WOLFMAN
JG51_xMADDMANNx
King_JG26
LAFS_CO_Lafs
LAFS_ORNERY
LAFS_Rabelrouzer
LAFS_RO_HOSS
LAFS_RO_Sirs
LAFS_XO_buddy
Lobster
LUFT12_Warface
LUFT17_Beretta
LUFT20_Clove

LUFT23_Banjoz

LUFT25_Hangman
Maull_DD
Mountaineer
NNS_SPARKS
pantyz
SawaJun
Schlechter_Wolf
Super_Six_Five
Super_Six_Six
SYP_Archer
SYP_ivchris
SYP_ThndrStorm
Tachysys
TFC_WakTiger
TWC_Birdman
TWC_ClemKiddle
TWC_Jaxx
TWC_Joe
TWC_RichT
TWC_SouthPhilly
xv1700

Pearl Harbor

Battle Goals

Our parameters/goals are:

  • 1. We are trying to simulate a sneak attack in a situation where the attack is expected.
  • 2. We want to avoid lag caused by having 200 planes and 20 ships in one area.
  • 3. We have to make a game of it, something that either side can win.


Battle Plan

Map = Guadalcanal

Setup = US owns all scenes.

Ships =

1. All US airfields have 3 battleships parked near the shoreline.
2. US gets 1x carrier task force composed of 1 carrier escorted by 3 cruisers.
3. JP gets 2x carrier task forces, each composed of 3 carriers and 9 cruisers.
4. Each commander can place his ships where he wants and can route them where he wants, with the following limitations:
* a. The US carrier group cannot start closer than 100 km (50 grids) to the nearest US airbase, but it can end anywhere.
* b. The JP carrier groups cannot start closer than 50 km (25 grids) to the nearest US airbase and both carrier groups must be on the same side of the island chain (north or south of the slot). They cannot ever get closer than 20 km (10 grids) to a US airfield.

Buildings Armor/Life = 100%, repair = 0% (off). All planes get 100% fuel/ammo, though ordnance may be limited by the standard supply from nearby factory scenes and the condition of the field.

AA All = 0 (it will fire, but will be lucky to hit) to simulate the ineffectiveness of the ship and ground based defenses. This is going to be up to the intrepid Allied pilots to defend against the Japanese attacks. However, this also means that defense of the JP carrier groups is entirely up to the pilots as well.

Passwords = The ALLIED team will NOT be password protected. The Axis team WILL be password protected. If you want to play for Axis, you must sign up now!

Battle Objective

JP's goal is to have two Successful Strikes more than the Allies give in return by the end of the battle. Historically, the JP attackers delivered two Successful Strikes without receiving any attacks in return.

A Successful Strike is defined as:

a. Sinking an enemy carrier, OR
b. Sinking the 3 battleships and damaging the adjacent airfield to at least 75%.

The battle ends after 3 hours or when one team has no further strike capability or no chance to get victory.

For example, if JP has 8 successful strikes, even a loss of all 6 carriers would give them a victory so the game would be over. Or if all six JP carriers are sunk and JP has no further planes capable of inflicting damage on enemy installation or ships.

Aircraft

US Planes

SBD-2 Dauntless (unlimited)
F4F-3 Wildcat (limit = 30)
P-40C Tomahawk (limit = 20)


JP Planes

D3A1 Val (unlimited)
B5N2 Kate (unlimited)
A6M2 Rei-sen (unlimited)


Only carrier capable planes will be able to operate from carriers. US Navy planes can operate from land bases or from the carrier.


Battle Results

The JP team made one successful strike, sinking all three battleships and damaging the nearby airfield at 69cc. However, the US team countered with massive attacks that sank all six JP carriers, giving a decisive victory to the Allied team


Pilot Roster

The following pilots participated in the Pearl Harbor battle:

Allied Pilots
56_MizzouTiger

56_WaterBUG
9999
_DENALI_
_Jeckle_
_Moody_
_pitbull
_RedBull
_REX_GRIZZLY_FW
_TBH_DuTcH_IcE
_TBH_Dwing_WM
_TBH_Kaboem_XO
_TBH_Natella_MA_
_TBH_Ranger_CO
_TBH_The_Dude_
_WILD_COBRA
_WILD_GLIDER
AC2E_Ghost_CO
AC2E_Ramrod
AH_CAVEMAN
AH_Dog
AH_Eagle_FXO
AH_Gibber
AH_grim
AH_Groucho_ACO
AH_HAWK
AH_Midnight
AH_MountainManDI
AH_N_Rider_BXO_
AH_Psycho_R1
AH_Raven_BCO
AH_Scrap_Iron
AH_The_Code
B1ker
Balistus

BRS_Meno

BRS_SKYHAWK_XO
bulameduck
Buzzard_Crossbow
Buzzard_Ironman
Buzzard_Rancher
Buzzard_Scrap_AO
Buzzard_Shoot_MA
Cat_patrol
CCCP_Boris_B
CCCP_Emtae_XO
Colonel_Sanders
cubekiller
Dam_Phy_No_DD
DF_Barn_Rat_
DF_Crash
DF_Curt_CO
DF_QwikSilver_BC
DF_Scorpion
DF_Wanderer_XO
DIRTYLAUNDRY
DR_Spiffy
DR_Walleyed
DR_Whiskey_Pete
DR_YoungBlood_XO
DW_ALBY
DW_Blazeoglory
DW_Dawg
DW_DOZER
DW_Poopypants
DW_Rickter
DW_Sleepy001
DW_SouthPaw
DW_Stockdale

FC_Bubbles

FC_Graywolf
FC_Pappy
FC_Pogue_CO
FC_RO4C
FC_RUNT
FG_AttackDog
FG_BlueDog
FG_BulletDog
FG_CrashDog
FG_Hollywood
FG_JunkyardDog
FG_Mackdog
FG_RoadDog
FG_Smackdog
FG_StrayDog
Gespenst_jager
Give_me_a_chance
GRR___morr62_TO
GRR_ColtTO
GRR_crabster_TO
GRR_HardlyStable
GRR_HORSE
GRR_MoJoJojo
GRR_Nazgul
GRR_SixPak_TO
GRR_tule
GRR_Zanka_CO
HARDRIDE
HashPipe
HG_BXO_Cooper
HG_Fleagle
HG_HipShot
HG_jamis

HG_Raven_

HG_Riche
HG_RTO_Buck
HG_SimperFi_Air
HG_XO_AeroScout
kabayan
LTD_ACESHIGH
LTD_CO_Trupr
LTD_CRAZY
LTD_EJHAWK
LTD_Grazer
LTD_MOJO
LTD_RolandLoop
macabelly
NCC_The_Crow
RAF71_Arsenal
RAF71_Boxer
RAF71_Deltazoom
RAF71_Gambler
RAF71_Kit_Chen
RAF71_rkmojo
RDS_Magnum44
rfdiii
S_1st_Eagle
S_Charlie
S_Dodge_XO
S_ME_4809_CO
Senior_Medic
T4K_001
tarokiti
TEA_Merlin
tropic_lightning
TS_GotMilk
WEASEL


Axis Pilots
343rd_Sorawasi

761_Iwatomo
761_seinyan
_BANZAI_Junyo
_BANZAI_KITKAT1
_BANZAI_Roncapt
_BANZAI_Sakai
_BANZAI_Xen
_FESS_
_FS_AFG_Limp_CO
_FS_AFG_Scarface
_FS_TPB_Sonic_CO
_FS_Wounded
_FS_Zero_XO
_HC_BLANKS
_HC_brave
_HC_ColinPowell
_HC_enigma
_HC_MARSHALL
_HC_SO_LETSGO
_HC_TO_Goshawk
_HCXO_NORTH
_RIP_Hyperion
_WILD_BCO_LoBeau
_WILD_CO_LIVING_
ALL41__BUCKWHEAT
ALL41_Arillus
ALL41_AV8r

All41_BATMule

All41_BigTwin
ALL41_chopRjock
ALL41_Ozark
ALL41_Snake
ALL41_SPYDR_1
ALL41_Wilma
ALL41_Wolf
ARS_Endo
ARS_Nishizawa
ARS_Ogiya
ARS_Toguri
ARS_Uehara
AXCO_Cavefox
BalloonFish
BBQ_Coyote
BBQ_Frog
BBQ_Racerdan
BBQ_WartHog
BGN_Angel_Love
BGN_kaguyahime
BGN_sakuro
BGN_tenpu
Borb_JG26_AXISXO
DOW_WileCat
EGL_Yuki
FUYO_EMU001
FUYO_oitanishi

GABAN

HC_IMPALA
Hit_n_Run
Hoipoi
ikura_don
Iron_Weasel_JG26
JG51_Hammertime
JG51_Heinz_Lange
JG51_Jaeger_Fam
JG51_Pokie
JG51_Sassy
JG51_Scrapman
JG51_Squirrel
JG51_SS_Morder
JG51_Totentanz
JG51_WOLFMAN
JG51_xMADDMANNx
JV88_IMCO
JV88_Punto
KURE_mac30
LAFS_ORNERY
LAFS_TO_Nope
LAFS_XO_HOSS
LUFT20_Clove
LUFT22_WiseFlyer
LUFT23_Banjoz
LUFT3_Xtracheez
LUFT8_Fist

Maro

MAYFAIR
MSI_GABARA
MSI_Scotzilla
MSI_Tech
norakuro5
NurumayuJinsei
on2
pantyz
rs2000
SAL_sheffield
Silky6
SiraSagi
Sunbeam52
TAC_LYDEEN
TAC_SAIDEEN
TWC_Fred_Burger
TWC_Freezer
TWC_Joe
TWC_Verto
V123_OSHIBUCHI
V124_OOKI
V133_TAKATUKA
WKB_23_shigege
yokosuka_kobun
yokosuka_Pinky
yokosukadestlerS
yokosukaKigitora

Campaign Progression

The next battle will be Abbeville Boys, featuring the US Army Air Forces vs the Luftwaffe in the skies over France in December 1942.


The Abbeville Boys

Map: English Channel

Buildings Life: 100%

Buildings Armor: 50%

Buildings Repair: 0%

AA Settings: Low = 4, Medium and High = 4

Weather: Standard cumulous clouds at mid-day

Fuel Consumption: 100%

Special: No rockets or bombs allowed on fighters, therefore fighters are 1/2 normal cost and the US gets unlimited P-40E Warhawks and 5x free B-17G Flying Fortresses. No GE bombers allowed. Each team has 750 pts to purchase planes instead of the previous 500 pts.


Battle Goals

Victory Conditions: To win the US team must "destroy" (at least 75% damage) either all 12 GE tank factories, the 2 GE BBBs, and the 4 GE Airfields (not Front Line Airfields) OR all five scenes in the Paris cluster (Paris, 1 tank factory, and 3 AA scenes), else GE wins.


Aircraft

Free Planes

US = Curtiss P-40E Warhawk
GE = Messerschmitt Bf-109E-1 Emil, Messerschmitt Bf-109E-4/B Emil, Messerschmitt Bf-110C-4/B Zerstörer, and Messerschmitt Bf-109F-4/B Franz


Normal Cost Planes

US = Lockheed P-38G LIghtning (5), and North American B-25D Mitchell (10)
GE = Focke-Wulf FW-190A-4/U3 Wurger (5) and Messerschmitt Bf-110G-2/R3 Zerstörer (5)

Double Cost Planes

US = Republic P-47D Thunderbolt (10) and Douglas A-20G Havoc (20)
GE = none


Triple Cost Planes

US = Boeing B-17G Flying Fortress (60)
GE = Messerschmitt Bf-109G-6/R2 Gustav (15)


Battle Results

In their first attack, the Allied team executed a wide sweep to the east and hit the Paris area targets with a devestating first strike. With continual attacks on the Paris cluster the Allies quickly knocked out the Tank Factory and one of the AA scenes, while concentrating the majority of their attacks on Paris itself.

At the half-way point in the battle, the Allies had only 2% damage left to inflict on the last AA scene and had gotten Paris to 36%, almost half the required damage (75% required). The attacks continued relentlessly with the Axis team trying to stem the tide of Allied attacks into the Paris airspace. With 30 minutes left in the battle, the Paris damage level had been brought up to 61%, only 14% left to go.

As the time remaining in the battle slowly ticked down, the Paris damage level continued to rise in spurts. When time ran out, the Allies had managed to get the damage level to 74%, a scant 1% shy of the level required for victory. The Axis won by the thinnest of possible margins.

While it sounds trite, everyone who participated won this one. Nowhere else in Fighter Ace will you see the large scale bomber formations and escorts that bring to life the air combat we've all read about or watched in movies. =S= to all who particpated!


Pilot Rosters

The following pilots participated in the Abbeville Boys event:

Allied Pilots
_Moody_

_RedBull
_TBH_DuTcH_IcE
_TBH_Dwing_WM
_TBH_Kaboem_XO
_TBH_Natella_MA_
_TBH_Ranger_CO
_TBH_The_Dude_
_WILD_GLIDER
a_penguin
AC2E_Ghost_CO
AC2E_painter3
AC2E_Ramrod
AH_CAVEMAN
AH_Eagle_FXO
AH_Gibber
AH_grim
AH_Groucho_ACO
AH_N_Rider_BXO_
AH_PAIN_XO
AH_Raven_BCO
AH_Scrap_Iron
AH_SLINGBLADE
AH_The_Code
AH_Third_FCO
AH_ZONIE
akihiroAce
Antoku
ARS_Honda
B1ker

BAILS01

bama
boy500
BRS_Hemi
BRS_Iceman
BRS_SKYHAWK_XO
BRS_SPARKY
BRS_Spitsfire_CO
BRS_T_Bird
BRS_Tarheel
Buzzard_BigTex
Buzzard_Eulogy
Buzzard_Ironman
Buzzard_LoCo
Buzzard_Nut
Buzzard_Rabi
Buzzard_Rancher
Buzzard_Scrap_AO
Buzzard_Yoda_MO
Cat_patrol
CCCP_Boris_B
CELTIC_WARRIOR
dale_
DF_Curt_CO
DF_Havoc
DF_Scorpion
DR_Whiskey_Pete
DR_YoungBlood_XO
DW_Blazeoglory
DW_Dawg

DW_DOZER

DW_Sleepy001
DW_SouthPaw
DW_Stockdale
El_Guapo
FC_RUNT
FG_AttackDog
FG_BulletDog
FG_Hollywood
FG_HuntinDog
FG_Mackdog
FG_Maddog
FG_MurrDog
FG_RoadDog
FG_SurfDog_CHAWK
Flamitas
GRR_ColtTO
GRR_HardlyStable
GRR_HORSE
GRR_lastinline
GRR_MoJoJojo
GRR_Nazgul
GRR_tule
GRR_Xtreme_XO
HG_Arctic_Air
HG_CO_KenJr
HG_Edd
HG_HipShot
HG_jamis
HG_Rat

HG_RTO_Buck

HG_Steely_Dan_68
HG_XO_AeroScout
K_Stone    
kakinotane
LTD_CRAZY
LTD_EJHAWK
LTD_Grazer
LTD_MOJO
LTD_Trupr_CO
LTD_Washout
Ming_Dynasty
RAF71_Deltazoom
RAF71_IronWorks
RAF71_Kit_Chen
RAF71_rkmojo
railcat
Ramit
S_1st_Eagle
S_BassKing
S_Charlie
S_Corcki
S_Keys
S_ME_4809_CO
Savage_Nation
Senior_Medic
sliders
TBK_Lancelot_CO
Wounded_Goose
wpca1


Axis Pilots
56_Blaze

56_Confused
56_Hawk
56_Killerwall
56_MizzouTiger
56_Seatraveler
56_SteelJug
56_trex
56_Ttaffy3
56_unstoppable
56_WaterBUG
56_Zeus
9mm_JG26
_HC_Bennyb1324
_HC_BG_PIPER
_HC_BLANKS
_HC_brave
_HC_chesse
_HC_Echo_Skyhawk
_HC_yammont1
_Milk_
_offbeat_
_Ruffler_
_Shank_
_WILD_CO_LIVING_
_WILD_FL_Eagle
_WILD_PR_CROOK
_WILD_XO_WOLF
_Woody
ALL41_Arillus

ALL41_AV8r

ALL41_Blackeye
ALL41_ChopRjock
ALL41_Diesel
ALL41_GRINDER
ALL41_JoeBeer
ALL41_Lunatic_6
ALL41_Mich_
ALL41_Ozark
ALL41_Snake
ALL41_SPYDR_1
ALL41_Wilma
ARS_Sakai
AX1CO_Clove
AX2CO_King_JG26
AX3CO_WOLF
AXCOM_Cavefox
AXCOM_xMADDMANNx
AXIO_Totentanz
AXTAC_Beretta
BAT_DAZE
BBQ_Coyote
BBQ_Frog
BBQ_Racerdan
BBQ_Steak
BBQ_WartHog
Bham_DD
Blue_Max
Borb_JG26_AXISXO
BrokenKite

Bruckner

Bruno_DD
ButchTheBlade
Clown_Killer
cp_scotty_JG26
EGL_Terazo
eragon24
GUNNER_JG26
HARRY1
HC_IMPALA
Hit_n_Run
Hoipoi
Iron_Weasel_JG26
JG51_GRIM_REAPER
JG51_Gunee
JG51_Hammertime
JG51_Heinz_Lange
JG51_Jaeger_AXOP
JG51_Kelly_Mouse
JG51_Pokie
JG51_Rottweil
JG51_Sassy
JG51_Scrapman
JG51_Squirrel
JV88_Deiron_Kb
JV88_Hornisse
JV88_IMCO
JV88_Punto
Kaminari
Karaya1

KPK_ANN

LAFS_ORNERY
LUFT12_Warface
LUFT14_Doghouse
LUFT17_Beretta
LUFT8_Fist
momura
Mountaineer
MTA200
pantyz
RDS_Lemming
RGP_CHESSACUTOR
RGP_XO_RobGSpeed
Rickenbacker325V
RS_Python
Savage_President
SawaJun
Sunbeam52
Sync_DD
SYP_HornedFrog
SYP_ivchris
SYP_Python
SYP_ThndrStorm
Tang
TWC_Birdman
TWC_Foxnutz
TWC_Joe
TWC_Rich
TWC_SouthPhilly
Vent_DD
wg80steve

Campaign Progression

With the victory the Axis team takes the initiative and chooses Raiding Kwajalein (12/43) as the next battle.


Raiding Kwajalein

Schedule

The Raiding Kwajalein battle will be fought on Sunday, 25 March 2007 at 1pm US ET.


Battle Setup

Map = Guadalcanal as shown below
Buildings Armor = 255
Buildings Life = 255
Buildings Repair = 0
Ground AA = 3
Ship AA = 2
Tank AA = 1
US Ships = US starts with 5x carrier groups composed of 4x carriers and 6x cruisers each. Additional carrier groups will be added as necessary to ensure US has at least 3 carrier groups in operation. US also has 4 battleships bracketing the USAAF airfield at 105dp, to bolster its AA defenses. US carriers must stay east of the CC line.
JP Ships = Half of the JP airbases (5) have 3 cargo ships and 1 cruiser nearby. These must be sunk to "destroy" the nearby scene.
Tanks = Half of the JP airbases (5) have 6 Tiger tanks serving as mobile bunkers defending the scene. These must be destroyed to "destroy" the nearby scene. US has no tanks.

Battle Objectives

The US team must "destroy" 5 of the 10 JP airbase complexes, with 3 of the 5 being 58aj, 44ak and 19e as mandatory targets. The other two can be any 2 of the other 7 airbase complexes.

An airbase complex is defined as the airfield itself and any nearby tanks or ships.

To "destroy" an airbase complex, the US team must get the airfield to at least 75% damage and must either destroy the 6 defensive tanks or sink the 3 cargo ships and 1 cruiser that are parked nearby off shore.

The Axis team gets to choose which scenes have tanks and which scenes have ships as part of the scene complex. The US team gets to choose where their carrier groups steam and which 2 of the 7 Secondary Targets to "destroy".


Aircraft

No heavy bombers or twin-torpedo carrying planes allowed. Each team is limited to 8 twin-engine bombers. The US team gets 4 free B-25J Mitchell bombers.

Free Planes

US = F4F-3 Wildcat, F4F-4 Wildcat, P-39D Airacobra, P-40C Tomahawk, P-40E Warhawk, F4U-1A Corsair, SBD-2 Dauntless, TBF-1C Avenger, and B-25D Mitchell
JP = A6M2 Zero, Ki-43-II Oscar, D3A1 Val, and B5N2 Kate


Normal Cost Planes

US = P-47D Thunderbolt (10), A-20G Havoc (10), F6F-3 Hellcat (10) and F4U-1C Corsair (10)
JP = Ki-44-IIc Tojo (10), Ki-44-IIc-37 Tojo (10), A6M5 Zero (10), G4M2 Betty (10), and G5N1 Liz (20)


Double Cost Planes

US = P-51D Mustang (20) and B-25J Mitchell (20)
JP = Ki-61-Id Tony (20), J2M3 Jack (20), N1K2-Ja George (20), and Ki-84-Ia Frank (20)


Triple Cost Planes

US = Chance-Vought F4U-4 Corsair (30)
JP = Ki-67 Peggy (30)


Battle Results

The Sunday start time resulted in fewer pilots than normally show up for an event. Hardest hit was the Allied team, which had less than half their usual numbers. But what they lacked in numbers they made up with tenacity and a warrior spirit. The Allied leaders rallied their available pilots and coordinated their attacks so that they did far more damage than would be expected from their numbers. At the end of three hours of combat the Allies fell short of their victory requirements by a scant 5 ships and 6 tanks that needed destroying.

The Allied numbers were bolstered in large part by the addition of the 56th Squadron, who, with the assent of Axis Command, switched sides when it became apparent that the Allied pilot numbers would be deficient. The 56th showed true leadership and community spirit in sacrificing their own desires and plans for the good of the game. =S= 56th!

The Axis advantage in numbers may have actually worked to their disadvantage in pure victory condition terms. The additional strength allowed them to wreak havoc on the Allied carrier fleet, sinking the entire original complement of 20 carriers and putting a dent into the dozen replacements that arrived with about an hour left in the battle. If the numbers had been more even or if the Axis team had been outnumbered, they would likely have foregone these attacks and concentrated on the task of defending their scenes.

While it was not as close as last fortnight's Abbeville Boys battle, the combats during Kwajalein were fast and furious. Attacking Corsair squadrons usually came in at 20,000 feet or higher, forcing the Franks and Georges to climb to extreme altitudes to intercept and engage. Dives and subsequent zooms often exceeded 500 mph as pilots wrenched every last horsepower out of their engines and the stray bullets and falling plane parts were as dangerous as flocks of birds in the flight path.


Pilot Rosters

The following players participated in the Raiding Kwajalein battle:

Allied Pilots
1977280z

56_Aurora_AK
56_Confused
56_Hawk
56_Killerwall
56_MizzouTiger
56_Seatraveler
56_Steve3D
56_trex
56_unstoppable
56_WaterBUG
_WILD_BCO_LoBeau
_WILD_XO_WOLF

AC2E_XO_HAWK

Badrooster
Blackeyes
Buckaroo
Buzzard_BigTex
Buzzard_Eulogy
Buzzard_Ironman
Buzzard_LoCo
Buzzard_Nut
Buzzard_Rancher
Buzzard_Scrap_AO
Buzzard_Shoot_MA
BuzzardR_DESLOCH

cannibal

DC1_119TH
DW_SouthPaw
FC_Dorsai
FC_RUNT
FC_Yosemite_Sam_
GRIZZLY_Sackett
hatikuma
HG_Edd
Iceman55
jolly
lastcall
lockH3

Old_Poppy

Orrin_Sackett
RAF71_Windtalker
RDS_Magnum44
Taj_Ma_Hall
ThaGoToGuy
tokuho
TWC_Birdman
TWC_BONES
TWC_Joe
Tyrel_Sackett
Vonov_NJG109
Wings_UK


Axis Pilots
_Dave_

_HC_Bennyb1324
_HC_BG_BLANKS
_HC_BG_REDCLOUD
_HC_brave
_HC_chesse
_HC_ColinPowell
_HC_Echo_Skyhawk
_HC_Impala
_HC_yammont1
_Milk_
_offbeat_
_Woody
ALL41_Arillus
ALL41_AV8r
ALL41_Blackeye
ALL41_Diesel
ALL41_IKE

ALL41_JoeBeer

ALL41_Lunatic_6
ALL41_Mich_
ALL41_Snake
All41_Wilma
AX1CO_Clove
AX2CO_King_JG26
AX3CO_WOLF
AXCO_Cavefox
AXIO_Totentanz
AXOPS_Beretta
ButchTheBlade
ChannelKat
Chupa_Cabra
Clown_Killer
dephatone
DOW_WileCat
EMF_Phantom

Evil_MD

HARRY1
Hein_JP_
JG51_DRACHE
JG51_GRIM_REAPER
JG51_Gunee
JG51_Hammertime
JG51_Sassy
JG51_Scrapman
JG51_xMADDMANNx
LUFT11_Gumiflex
LUFT12_Warface
LUFT15_Dutchie
LUFT23_Banjoz
LUFT25_Hangman
LUFT3_Xtracheez
LUFT7_Harley
MadChef

MSI_Tech

new_to_this
ORNERY_JG26
pantyz
PHIGARON
RDS_Lemming
RGP_CHESSACUTOR
RGP_Eis_Frost
RGP_Rommel
RS_Python
Super_Six_Six
SureShot
SYP_ivchris
SYP_ThndrStorm
ton_chin_kan
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Campaign Progression

This marks the end of the first Fighter Ace Campaign. Look to the April newsletter for the final awards ceremony of the campaign and for the rules and schedule for Fighter Ace Campaign II.

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