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Fighter Ace Campaign II

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Contents

Overview

Fighter Ace Campaign II is a "Best of Seven" series of battles between the Allied and Axis teams, starting on 11 April 2007. Battles will be held every other weekend until a winner is decided.

The campaign will be fought under the Fighter Ace Campaign II Rules.


Schedule

The battles will alternate between Friday night, Saturday evening and Sunday afternoon. The reason for the different start times and days is that it gives a chance for each major time zone to have one battle in a good time for them to play. The battles and their dates are:

Battle 1: Friday, 11 May 2007 at 9:30 pm US ET - Flying Tigers (2/42)
Battle 2: Saturday, 26 May 2007 at 5:30 pm US ET - Stalingrad (12/42)
Battle 3: Sunday, 10 June 2007 at 3 pm US ET - Kasserine Pass (2/43)
Battle 4: Friday, 29 June 2007 at 9:30 pm US ET - Lae (9/43)
Battle 5: Saturday, 28 July 2007 at 5:30 pm US ET - Ranger Up North (10/43)
Battle 6: Sunday, 19 August 2007 at 3 pm US ET - Trapped In Transylvania (8/44)


The rooms will open with the Fly button disabled 15 minutes prior to the start times above so that teams can get into the room and get coordinated before the battle begins.

The details for each battle will be jointly determined by the two Command Staffs and will be posted here when available. Please ensure that you are signed up with one of the two Command Staffs so that you can be part of the team's overall battle plan.

Battle 1 - Flying Tigers

In February 1942 the Japanese turned their attention to the oil-rich British colony of Burma and began advancing toward Rangoon. The British RAF and Chinese air force, including the American Volunteer Group, mustered their strength to help defend against the new Japanese attack.

Battle Configuration

The white arrows indicate the direction of scripted Japanese tank columns (8x Type 97s). Once a column captures its target airfield, another column will spawn to attack the next airfield in line. Tank columns will continue to respawn until they capture their targets.

The black arrows indicate the direction of a scripted British counterattack (8x Type 97s), which will be launched from 33d whenever the first Allied inner ring airfield is captured (one of the four airfields east and south of the target). Tank columns will continue to respawn until they capture their targets. At the same time the tanks spawn a new GB base will become available in the middle section of the map.

The US (yellow) scenes are friendly to GB and GB planes can land there for repairs. However, no planes can spawn from these bases until captured by a tank column.

Victory Conditions

The winner is the team that owns the rear GB BBB near 18o at the end of the 3 hours of the game's duration.

Allied Planes

Axis Planes

Note that the Ju-52 and Li-2 are used only as bombers and are substitutes for the Sally and Nell twin-engined bombers historically used by the JAAF.

Special Rules

  • No rockets
  • Bombs limited to 250 lb (120 kg)
  • Additional attacking or defending tanks will be added if team numbers are grossly divergent from expected levels.
  • Additional GB bases will become available in the center of the map to ensure that GB pilots can take off.

Results

The Axis team captured the target scene about 2 hours into the battle and held it against the counterattacking Allied force until the end.

Pilot Rosters

Allied Pilots
__Spotlight__

__VMF211__Duke
_BEAN1_
_Jefe_
_Larry_
_RAW_
_RedBull
_SPLASH_
_TBH_Copperhead_BC
_TBH_Kaboem_XO
_TBH_Ranger_CO
_TBH_Acer _WarPony_Sackett
AC2E_Bigalon
AC2E_Eli_Mez
AH_Blade_BXO
AH_Blue
AH_Eagle_FXO
AH_Fast_Eddy_CO
AH_Gibber
AH_Groucho_ACO
AH_Midnight
AH_Mongoose_
AH_Psycho_R1
AH_StonedBaron
AH_The_Code
AH_Thirdhorse
AH_WCard_R1
AH_ZONIE
AU_KILLZONE
Bad_DD

BigHotDog

BirdBreath
Buzzard_BirdPrey
Buzzard_Desloch
Buzzard_Fury
Buzzard_Grim
Buzzard_Ironman
Buzzard_Rabi
Buzzard_Rancher
Buzzard_Yoda_MO
BuzzardR_Switch
Dam_Phy_No_DD
Dark_Raven
DR_GrimRaider_JXO
DR_Youngblood_XO
DW_Blazeglory
DW_Dawg
DW_DOZER
DW_Rickter
DW_Sleepy001
DW_SouthPaw
DW_Stockdale
EB_Time_To_Die
EMILER
FC_AceMcFly
FC_Hombre
FC_RO4C
FCA_NIIPON
FG_AttackDog
FG_BulletDog

FG_CrashDog

FG_MurrDog FG_DangerDog
FG_MackDog
FG_MurrDog
FG_RoadDog
FG_SurfDog_CHAWK
Frenchie
FWI_RedWine
Give_me_a_chance
GRR___morr62_TO
GRR_ColtTO
GRR_crabster_TO
GRR_HORSE
GRR_lastinline
GRR_Nazgul
GRR_Sixpak_TO
GRR_tule
GRR_Xtreme_XO
GRR_Zanka_CO
HG_Edd
HG_jamis
HG_LawnSausage
HG_Proteus
HG_Raven_
HG_Riche
HG_Skunker
HG_Steely_Dan_68
HITMANVEE
LTD_CRAZY
LTD_canuk

LTD_Dessler

LTD_EJHAWK
LTD_Grazer
LTD_RolandLoop
LTD_Trupr_CO
LTD_Washout
malcontent
Ming_Dynasty
naporeon
Near_Do_Well
NR_TIGER
RAF71_Boxer
RAF71_Gambler
RAF71_rkmojo
Rage
RDS_Magnum44
Ricochet
S_Dodge_XO
S_Intruder
S_ME_4809_CO
Scraps_ATAC_XO
snatchie
spiff
Tuskegee43
UPDOWN
VAC_Backfire
VAC_Chunder_XO
VAC_MO_CO
VAC_Tigerpaws
VF17_MAKO
WindShear
wpope


Axis Pilots
56_Doglips

56_Killerwall
56_MizzouTiger
56_PainSteward
56_Seatraveler
56_unstoppable
56_WaterBUG
_BANZAI_Anjin
_BANZAI_BigCat2B
_BANZAI_Energy
_BANZAI_Junyo
_BANZAI_KITKAT1
_BANZAI_Prophet
_BANZAI_Roncapt
_HC_brave
_HC_chesse
_HC_PLUGGER
_HC_SO_LETSGO
_HC_XO_LUGNUT
_HCXO_NORTH
_python_
_Rowdy_
_WILD_BCO_LoBeau
_WILD_CO_LIVING_
_WILD_COMRADE
_WILD_DeathDealr
_WILD_GLIDER
_WILD_PR_Eagle

_WILD_WINGFLAP

_WILD_XO_WOLF
_WILD_xro_WILLIE
_Woody
AFG_CobraCage_co
AFG_Coult_XO
AFG_DW_Duck_JXO
AFG_Rarebear
AFG_W_Goose
ALL41_AV8r
ALL41_Diesel
ALL41_JoeBeer
ALL41_SlyWombat
ALL41_SPYDR_1
ALL41_Wilma
ARS_Endo
ARS_Honda
AX1XO_Warface
AX3CO_WOLF
AXCO_Cavefox
AXIO_Totentanz
AXOPS_Beretta
AXPM_Sassy
BBQ_Racerdan
Borb_JG26_AXISXO
cp_scotty_JG26
dorobune
EternalBait

FACE

FCA_NIIPON
flyingviking
Fridmani
FUYO_atton
FUYO_DE_ROSA
FUYO_EMU001
FUYO_Foxy
FUYO_nissin
GR1s
HANGMAN_JG26
HARRY1
hatikuma
Hoipoi
hyaku
ichipal
JG51_Beowolf
JG51_DRACHE
JG51_Geist
JG51_Gunee
JG51_Hammertime
JG51_Pokie
JV88_Deiron_Kb
Kaminari
katoh
kengo
KingKong
KURE_GIRERA_IOM
KURE_Kerberos

Langshan_JG26

littlet23060
LUFT11_Gumiflex
LUFT23_Banjoz
majorflex
MATUNAGA
McMurphy
MHC_Tailspin_101
michi
missileBOY
Moneace
MSI_Scotzilla
naporeon
NSW
ORNERY_JG26
OSnoopy
RGP_JOLLY_14
SANSA
snatchie
TAVEN_10
Tech_JG26
TFC_WakTiger
TWC_Death_Raven
TWC_hades_mutt
TWC_Joe
Unagi
USMC_TC_Bataan
yokosuka_kobun
yokosukadestlerS

Campaign Progression

Axis leads the Campaign in victories, 1-0. The winner is the first team to get 4 victories.

The next battle is Stalingrad, December 1942. The battle plan is currently being tested and will be posted here soon.

Battle 2 - Stalingrad

The spearhead of the second German summer offensive has been blunted by the Russian defense at Stalingrad. Can the Germans capture the city or will the Russians hold on and secure a war-turning victory?

Schedule

The battle will be held on Saturday, 26 May 2007 at 5:30 pm US ET.

Sign up for it here--> http://wikipedia.ketsujin.com/index.php/Stalingrad_Signup_Page

Battle Configuration

The four scenes inside the black circle are the target scenes inside the city center. Each team has a column of 8 tanks (Panthers or T-34s), which are set to assault each scene inside the city center.

Every twenty minutes a pair of cargo ships travels the course of the white arrow. The ships will sail to the two southern scenes, one each, and will land a group of 8 T-34s nearby if they get to within 2 km of their targets.

Victory Conditions

SU wins if they own two of the four scenes inside the black circle at the end of 3 hours of combat. GE wins if they control 3 or 4 of the scenes.

Allied Planeset

Axis Planeset

Special Rules

  • Bombs limited to 250 kg/550 lb.
  • Rockets allowed.
  • Tank numbers on the cargo ships and/or additional attacking tank groups for either side will be modified if necessary to ensure game balance.

Results

The SU team not only held the line, but managed to capture one of the two starting GE fields, giving the Allies a solid victory.

Pilot Rosters

Allied Pilots
__Spotlight__

_CHAOS_
_RedBull
_SPLASH_
_TBH_DuTcHIcE_BC
_TBH_Dwing_3IC
_TBH_Kaboem_XO
_TBH_Ranger_CO
_TBH_The_Dude_
AH_Arcangel
AH_Bat
AH_Eagle_FXO
AH_Gibber
AH_Groucho_ACO
AH_Midnight
AH_Phantom
AH_Psycho_R1
AH_Raven
AH_Scrap_Iron_CM

AH_SkyJackeL

AH_StonedBaron
AH_The_Code
AH_Thirdhorse
AH_WCard_R1
benturbineIII
BRS_Hemi
Buzzard_BigTex
Buzzard_Ironman
Buzzard_Rabi
DR_RumRaider_CO
DR_YoungBlood_XO
DW_SouthPaw
Erwin101
FALCON03
FG_AttackDog
FG_BulletDog
FG_CrashDog
FG_MackDog

FG_Maddog

FG_MurrDog
FG_SurDog_CHAWK
GRR_tule
GRR_Xtreme_XO
GRR_Zanka_CO
HG_jamis
HG_Rat
HG_Raven
HG_RTO_Buck
LTD_AdPal
LTD_BLOK
LTD_cunuk
LTD_Grazer
LTD_NO_Sweat
LTD_StanfordTuck
LTF_Trupr_CO
LTD_Washout
malcontent

MasterOfPuppets

RAF71_Gambler
RAF71_rkmojo
RAF_Windtalker
RKO
Robbo128
RobBob
S_1st_Eagle
S_Intruder
SAL_draken
Sgt_AC_York
TWC_BONES
TWC_Death_Raven
TWC_Fred_Burger
TWC_hades_mutt
TWC_Joe
TWC_Sektor
TWC_SLOW
zippy123


Axis Pilots
56_Aurora_AK

56_Hawk
56_Killerwall
56_MizzouTiger
56_Seatraveler
56_Ttaffy3
56_WaterBUG
9mm_JG26
___x___
_BANZAI_KITKAT1
_HC_Echo_Skyhawk
_HC_MARSHALL
_HC_PR_chesse
_HC_SO_LETSGO
_HC_WINGFLAP
_HC_XO_LUGNUT
_Warlock
_WILD_PR_Eagle
_Woody
AX1CO_Warface
AX2CO_King_JG26
AXPM_Sassy

Bionic

Borb_JG26_AXISXO
Boss_Hog
boy500
bud3
Buddy_O
builder
ButchTheBlade
Clown_Killer
DesertEagle
DogFighter93
FairDinkum
FAW_sai
Floyd_The_Barber
Fulero_IV
FUYO_nissin
FUYO_Tone1
GB_1
GUNNER_JG26
HANGMAN_JG26
HARRY1
hatikuma

Horses_Ace

JG27_HJMarseille
JG27_Lippert
JG27_Pottgen
JG300_Cat
JG51_Beowolf
JG51_DRACHE
JG51_GRIM_REAPER
JG51_Gunee
JG51_Hammertime
JG51_Kelly_Mouse
JG51_Nevermiss
JG51_Pokie
JG51_Squirrel
JG51_Totentanz
JG51_Xwifeh8r
JV88_Hornisse
Karaya1
Langshan_KG26
lastcall
LUFT11_Gumiflex
LUFT17_Beretta

LUFT20_Clove

LUFT23_Banjoz
LUFT26_Little_T
LUFT6_Sparkz
luxinterior
madoka
naka1
ORNERY_JG26
RDS_Lemming
rfdiii
RGP_CHESSACUTOR
SawaJun
Senator_Leahy
SweetMay
Tasuke
Tech_JG26
TimShellDK_JG26
VAC_MO_CO
Wulf_JG26
yokosuka_kohei
yokosuka_Rabaul

Campaign Progression

The Allied victory ties the campaign score at 1-1, meaning that a 5th battle will be necessary.

The next battle is Kasserine Pass, February 1943.

Battle 3 - Kasserine Pass

After the easy landings in French North Africa, the American Army faces the Wehrmacht for the first time since 1918. The Afrika Korps is advancing north from Kasserine in three columns. Can the Allies hold the crucial passes through the Dorsal Mountains?

Schedule

The battle will be held on 10 June 2007 at 3:00 pm US ET. Register for the battle on the Kasserine Pass Signup page. Registration is required for Awards eligibility.

Battle Configuration

The coordinates of the three target scenes are listed on the map, to the right of each scene.

The three airfields adjacent to the target scenes are ENEMY to both teams. This is primarily to prevent use of those fields, but also represents the tendancy of ground troops of either side to fire at anything in the air, assuming it is enemy, at this stage of the war.

Each team has two tank columns that attack each target scene. Tank columns consist of 15 tanks. Tank types are randomly selected, either Cromwells or Shermans for the Allies, or Cromwells or Tigers for the Axis team.

The location of tanks on the map represents the starting locations when the room launches. When a tank column is destroyed, it will respawn at the airfield, where the rear-most column starts.

If either team owns all three target scenes at the same time, paratroops will be enabled, allowing up to 50 per team. Regradless of scene ownership, each team will get up to 50 paratroopers when there is 45 minutes remaining in the battle.

Victory Conditions

The winner is the team that owns at least 2 of the 3 target scenes at the end of the battle (after 3 hours play).

Allied Planeset

Axis Planeset

Special Rules

  • Bombs limited to 250 kg (550 lbs).
  • No US 5" HVAR rockets.
  • If balancing is needed teams will be given extra forward airfields to the left of the western target scene and, if significant balancing, is needed additional airfields will have their ownership changed.

Battle Results

The battle was a close-fought, see-saw affair. The western and central target scenes changed hands a few times, but the real battle was over the eastern target scene. The US team made a flanking maneuver to begin the game, capturing GE's rear airbases on the east side, but GE came back and recaptured them, while simultaneously pressuring the center by capturing the GB base north of the central target.

During the final battle the fight for the eastern target scene was hot and furious, with the scene changing hands several times. With 10 minutes left, it looked like a US victory, but GE tanks arrived and captured the scene with 5 minutes left. US tanks were rolling and closing in, but arrived 5 minutes after the battle was over.

The result was an Axis victory.

Pilot Rosters

Allied Pilots
_CHAOS_

_RedBull
_TBH_DuTcHIcE_BC
_TBH_Kaboem_XO
_TBH_Ranger_CO
AH_Armed_n_Drunk
AH_Blade_BXO
AH_Corvette
AH_Eagle_FXO
AH_Fast_Eddy_CO
AH_Gibber
AH_Groucho_ACO
AH_Midnight
AH_PAIN_XO

AH_Phantom

AH_Psycho_R1
AH_Raven
AH_SkyJackeL
AH_StonedBarron
AH_Third_FCO
Buzzard_Desloch
Buzzard_Rabi
Buzzard_Switch
DW_Blazeoglory
DW_Jowata
DW_Rickter
DW_SouthPaw
DW_Stockdale

FG_AttackDog

FG_BulletDog
FG_MackDog
FG_RoadDog
FG_StrayDog
GRR___morr62_TO
GRR_lastinline
GRR_Nazgul
GRR_tule
GRR_Xtreme_XO
HG_Jamis
LTD_AdPal
LTD_Clan
LTD_Comic_oZZy

LTD_Crazy

LTD_cunuk
LTD_Mrs_C_oZZY
LTD_Porkchop
LTD_Silverwind
LTD_Trupr_CO
NNS_STITCHES_RO
RAF71_Deltazoom
RAF71_Gambler
RAF71_Kit_Chen
RAF71_rkmojo
RAF71_Windtalker
S_Intruder
Sailor_Malan


Axis Pilots
_BANZAI_Bama

_BANZAI_Devil
_BANZAI_KITKAT
_HC_CO_MERCY
_HC_K_SAHN_B_1
_HC_PR_Chesse
_HC_SO_LETSGO
_HC_wo_IMPALA
_HC_XO_LUGNUT
_HCXO_NORTH
_SoulSlinger_
_WILD_WEN_
_Woody
56_Aurora
56_Confused

56_DogMeat

56_KillerWall
56_MizzouTiger
56_PainSteward
56_Steve3D
56_unstoppable
56_WaterBug
AX2CO_King_JG26
ButchTheBlade
cp_scotty_JG26
Das_Borb_JG26_AXISXO
Franziskaner
HARRY1
Iron_Weasel_JG26
JG27_Dorr

JG27_HJMarseille

JG27_Kientsch
JG27_Neumann
JG27_Vic_Ko
JG51_DRACHE
JG51_Geist
JG51_GRIM_REAPER
JG51_Hammertime
JG51_Kelly_Mouse
JG51_Nevermiss
JG51_Totentanz
JG51_Warface
LUFT15_Dutchie
LUFT17_Beretta
LUFT23_Banjoz

LUFT30_Polecat

LUFT31_Horrido
NATO_ECHO
ORNERY_JG26
RDS_Lemming
RGP_CHESSACUTOR
Steel_Strafer
Timshelldk_JG26
TWC_Death_Raven
TWC_Foxnutz
TWC_hades_mutt
TWC_Joe
TWC_SouthPhilly
weed

Campaign Progression

The Axis victory gives them a 2-1 lead in the best-of-seven campaign.

Battle 4 - Lae

Aussie troops are converging on the Japanese airfield complex at Lae, on the north coast of Papua, New Guinea. Can the Japanese hold them off and retain control of the critical airfield at Lae?

Schedule

The Lae battle will be held on 29 June 2007 at 9:30 pm US ET.


Sign up for it here--> http://wikipedia.ketsujin.com/index.php/Lae_Signup

Battle Configuration

Clustered scenes will be grouped so that capturing the key scene captures the group. The key scene in any cluster is the airfield and, if there is no airfield, the factory.

The purple (GE) area represents JP forces on New Britain and is not capturable (each scene has endless defensive KV1s). Original GB scenes are likewise protected to prevent capture.

The red (SU) area is neutral enemy to both teams, so that GB cannot be easily attacked on their flank. These scenes are protected with endless tanks, like those in the GB and GE areas.

The white line indicates a column of cargo ships, with escorts, that will sail until they reach land. As long as the cargo ships exist at their destination, a tank column will launch on shore and drive west to the BBB (Busu).

The black lines indicate possible tank attacks of Type 97s, representing troop concentrations. If GB owns the the scene at the base of one or more black arrows, tank groups will attack along the paths of the black arrows. Those tanks will respawn as long as the central base is GB.

Each team gets paratroops, though JP is very limited in the number of planes they will have for carrying troops, while GB is limited only in the total number of troops available at any one time (60).

JP gets 15 columns of defensive tanks (Type97s), which will spawn in response to defensive triggers. Defensive Triggers are set below the Capture level (D=25,C=30,A=100). Scene damage would need to be brought to 100 to get an offensive trigger for the JP tanks (almost impossible in normal play). GB has no tanks that will respond to triggers, but GB launches tank attacks by capturing key scenes.

Victory Conditions

GB must own Lae (108as) and either Salamaua (98bb) or Finschafen (95w) at the end of three hours of play to win.

Note that if Axis significantly outnumbers Allies and the three Commands agree, the victory requirements will be reduced to only needing to own Lae (108as) to win. If the Allied team significantly outnumbers Axis, the victory requirements will be increased to requiring all three scenes for an Allied victory.

Allied Planeset

Axis Planeset

Special Rules

  • Bombs limited to 250 kg (550 lb).
  • No 5" HVAR rockets.
  • Limit of 60 paratroopers.

Battle Results

The Allied team pushed forward from the beginning of the battle, slowing pushing the Axis line back toward the Lae area. However, this came at the expense of providing air cover for the Busu invasion fleet, and the Axis team had eliminaed the cargo ships before they passed Salamaua.

Meanwhile, the Allies continued to push ahead on the ground, capturing Salamaua when the battle was about half over, and putting them within 25 miles of their final objective. The airborne forces were used to capture Malolo, which was able to launch several tank groups toward Lae before the Axis forces swarmed back over it and retook the critical trail juncture.

As the time left in the battle wound down an all-out push for Lae was called for Allied Command, but at the same time Axis Command was organizing their final defenses. The two forces clashed in furious air battles over Lae and the air approaches from Salamaua, with each side dropping troops over Lae to ensure their control over the victory scene.

The Allied forces had troops on the ground, but still had failed to destroy defending tanks and troops, and still short of the capture level, when the battle ended. Each team put forth an incredible effort and the battle was down to the wire, but the Axis team held onto Lae and thus won the battle.

Pilot Rosters

Allied Pilots
__SPITE__

_Allusive_
_BERN1_
_Riddler_
_Smokin_
_Spotlight_
_TBH_Ranger_CO
AH_Eagle_FXO
AH_Gibber
AH_Midnight
AH_SkyJackeL

AH_StonedBaron

AH_Thirdhorse_FCO
Buzzard_Desloch
Buzzard_Fury
Buzzard_Iron_HEO
Buzzard_Nut
Buzzard_olcrow
Buzzard_scraps_AO
Buzzard_Shoot
Buzzard_Switch
Buzzard_Yoda

DW_Dawg

DW_DOZER
DW_Rickter
DW_SouthPaw
DW_Stockdale
GRR_tule
GRR_Xtreme_XO
Gunshy05
LTD_CO_Trupr
LTD_cunuk

Majorphyco

NNS_EVILTWIN_XO
NNS_FERRET_CO
NNS_SPARKS
NNS_Squat
NNS_STITCHES_RO
RAF71_Windtalker
S_Intruder
S_Moose
S_Spike


Axis Pilots
_BANZAI_Bama

_Banzai_BigCat2b
_BANZAI_Junyo
_BANZAI_KITKAT
_BANZAI_Sakai
_BANZAI_Xen
_HC_BG_BLANKS
_HC_SO_LETSGO

_HC_wo_IMPALA

_HCXO_NORTH
_HC_yammont1
56_Seatraveler
56_Steve3d
56_waterBUG
AXIO_Totentanz
AXPM_Sassy

AXTAC_Geist

Borb_JG26_AXISXO
Gewehr_JG26
HANGMAN_JG26
HARRY1
Hub_JG26
Humanoid
JG51_DRACHE

JG51_GRIM_REAPER

JG51_Hammertime
JG51_Kelly_Mouse
JG51_Nevermiss
Langshan_JG26
LUFT11_Gumiflex
LUFT17_Beretta
LUFT23_Banjoz
ORNERY_AX2CO

Campaign Progression

With this victory, the Axis team takes a 3-1 lead in victories and is only one win shy of winning the Campaign. The next battle is Ranger Up North and it will be fought on Saturday, 28 July 2007 at 5:30 pm US ET.

Battle 5 - Ranger Up North

Historically, the USS Ranger made a hit-n-run carrier raid on 4 October 1943 against German installations along the Norwegian coast, with the only opposition being AA. This was a surprise for the Germans because they had already decorated U-404 captain Otto von Bülow in April 1943 for sinking her.

The premise of our battle is that the Ranger raid was expanded into a seek-and-destroy mission against the Tirpitz, which was hidden somewhere in Norwegian waters. Simultaneously the Germans have learned of the Ranger's escape and have set a trap for her using the Tirpitz and additional merchant shipping as bait, with crack, front-line Luftwaffe air units secretly flown into the area to sink the Ranger once and for all to preserve German pride.


Schedule

Ranger Up North will be fought on Saturday, 28 July 2007 at 5:30 pm US ET.


Registration

Registration is not required to play, but it helps us to know how many players are planning on attending and allows the Command Staffs to generate specific plans using specific players. As a reward to those who take the time to let us know they plan on playing, only those who register before the battle are eligible to receive event awards/ribbons.

Click Here to register for the Ranger Up North Battle.


Battle Configuration

The GE team has 4x groups of 7x cargo ships each sailing near the Norwegian coast (north of 72 line or west of the CF line). Each cargo ship group serves as a trigger for revealing a group of 3x battleships "behind" the cargo ship screen. Once all six cargo ships are sunk, the associated battleship group will spawn. The battleships are stationary and probably parked near ground targets for AA protection.

One of the GE battleship groups is predesignated by the Axis Commaned to be the "Tirpitz" group. Sinking all 3 battleships is considered sinking the Tirpitz.

The US team has 4x groups of 6x carriers escorted by a group of 6x cruisers, which can sail in the area between the 80 and 100 lines or east of the CR line.

One of the carrier groups is predesignated by the Allied Command to be the "Ranger" group. Sinking all 6 carriers is considered sinking the Ranger.

Only Lancasters may launch from the SU base.


Victory Conditions

Victory is determined as follows:

1. If team A sinks their primary target and team B doesn't, team A wins. If both fail or both succeed, check #2.

2. The team with the most target groups sunk of the primary type is the winner (battleships or carriers). The entire group must be sunk to qualify. If both teams sink the same number of groups of the primary target type, check #3.

3. The team with the most enemy ship groups sunk is the winner. If both team sink the same number of groups, check #4.

4. Each team's Bomber Score is divided by 100,000 with normal rounding (5 up, 4 down) and the team with the highest number wins. If both teams have the same number, the battle is a draw.


Allied Naval Planes

Grumman F6F-3 Hellcat
Chance-Vought F4U-1A Corsair
Supermarine Seafire F Mk IIIb
Douglas SBD-2 Dauntless
Grumman TBF-1C Avenger


Allied Air Force Planes

Republic P-47D Thunderbolt
Supermarine Spitfire F Mk IXc
Supermarine Spitfire F Mk IXe
North American Mitchell Mk II
De Havilland DH98 Mosquito FB Mk XVIII Tse-Tse
De Havilland DH98 Mosquito B Mk IX
Avro Lancaster Mk IB


Axis Planes

Messerschmitt Bf-110G-2/R3 Zerstörer
Messerschmitt Bf-109G-6/R2 Gustav
Messerschmitt Bf-109G-6/R6 Gustav
Focke-Wulf FW-190A-4/U3 Wurger
Focke-Wulf FW-190A-8/R6 Wurger
Focke-Wulf FW-190F-8 Wurger
Junkers Ju-87D-3 Stuka
Junkers Ju-88A-4
Dornier Do-217E-2


Pilot Rosters

Pilot rosters are being compiled and will be posted here shortly.


Battle Results

Each team struck quickly, with the first cargo ships and carriers located within 10 minutes of the start of the battle. From there the battle turned into a slugfest as the Axis team sent waves of bombers after the carriers in the east, while the RAF mounted massive raids against the cargo ships in the west.

The first carrier group was dispatched by Luftwaffe pilots within the first hour of the battle, and the Ranger group in the far east was located and damaged, but it evaded further attacks as the USN pilots worked feverishly to defend their homes. Waves of Hellcats and Corsairs met the attacking Dorniers and Junkers bombers and the battle in the east raged throughout the 3 hours of the contest, but in the end the Ranger group was sunk, with its last carrier sinking beneath the waves with only a minute left in the battle.

This literally last-minute success gave the Axis team the victory in the battle on the first condition, leaving no doubt about the outcome and giving the Axis team the victory in the Campaign with 4 battles won and only 1 lost.


Campaign Progression

The victory in Ranger Up North gives the Axis team the victory in the Fighter Ace Campaign II. Those pilots who flew exclusively for the Axis team will be eligible for the victory device on their Campaign ribbons. Look for the Campaign ribbons to be awarded in the September Newsletter.

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