NAW Map
From The Air Combat Wiki
The Fighter Ace NAW map (29) is a small, four-team map with full production capabilities.
- Click any image for a full size version.
[edit]
Overview
| Team |
Scene Type |
Loc |
ID |
Rnwy |
Alt(ft) |
Alt(m) |
| US |
Front Line Airfield |
23u |
8 |
130 |
2547 |
778 |
| US |
Front Line Airfield | 28z |
7 |
130 |
971 |
296 |
| US |
Front Line Airfield | 31ae |
0 |
120 |
382 |
116 |
| GB |
Front Line Airfield | 42v |
9 |
040 |
2633 |
802 |
| GB |
Front Line Airfield | 38z |
6 |
050 |
1591 |
485 |
| GB |
Front Line Airfield | 34ae |
1 |
020 |
632 |
192 |
| SU |
Front Line Airfield | 42aq |
10 |
320 |
2105 |
641 |
| SU |
Front Line Airfield | 37an |
5 |
280 |
737 |
224 |
| SU |
Front Line Airfield | 35ai |
2 |
310 |
512 |
155 |
| GE |
Front Line Airfield | 22aq |
11 |
230 |
2713 |
826 |
| GE |
Front Line Airfield | 29ao |
4 |
220 |
1330 |
405 |
| GE |
Front Line Airfield | 31ai |
3 |
240 |
398 |
122 |
- Legend
- Loc = scene coordinates
- ID = scene ID number
- Rnwy = runway orientation in degrees
- Alt(ft) = runway altitude in feet
- Alt(m) = runway altitude in meters
[edit]
Front Line Airfield
| Building |
# |
Cost |
Armor |
Life |
Total |
% |
AA |
Rad |
Rep |
Time |
Res |
Stores |
Rate |
Link |
Unit |
Need |
| Ammo Factory |
1 |
300 |
4500 |
10000 |
10000 |
10.1 |
1000 |
10.00 |
Ammo |
45000 |
4500 |
25000 |
||||
| Tank Factory |
1 |
300 |
4500 |
10000 |
10000 |
10.1 |
1000 | 10.00 | Metal |
4000 |
250 |
35000 |
Tank |
FA |
||
| Plane Factory |
1 |
300 |
4500 |
10000 |
10000 |
10.1 |
1000 | 10.00 | Metal |
6000 |
500 |
10000 |
Plane |
FA |
||
| Fuel Factory* |
1 |
450 |
4500 |
10000 |
10000 |
10.1 |
1000 | 10.00 | Fuel |
30000 |
1000 |
25000 |
||||
| Metal Factory |
1 |
200 |
4500 |
10000 |
10000 |
10.1 |
1000 | 10.00 | Metal |
50000 |
1000 |
25000 |
||||
| Hangar |
1 |
180 |
2000 |
10000 |
10000 |
10.1 |
1000 | 10.00 | Metal |
6000 |
80 |
60000 |
Plane |
FA |
||
| Big Radar |
1 |
120 |
1000 |
5000 |
5000 |
5.1 |
50000 |
500 |
10.00 | |||||||
| Headquarters |
1 |
100 |
500 |
2000 |
2000 |
2.0 |
200 |
10.00 | ||||||||
| Med AA |
5 |
100 |
10 |
1200 |
6000 |
1.2 |
Med |
120 |
10.00 | |||||||
| Hard Fuel Tank* |
5 |
50 |
1000 |
1000 |
5000 |
1.0 |
50 |
20.00 |
Fuel |
3000 |
||||||
| Hard Ammo Storage |
5 |
500 |
1000 |
1000 |
5000 |
1.0 |
100 |
10.00 | Ammo |
5000 |
80 |
5000 |
||||
| Soft Ammo Storage* |
5 |
50 |
5 |
1000 |
5000 |
1.0 |
100 |
10.00 | Ammo |
10000 |
||||||
| Soft Fuel Storage* |
5 |
50 |
5 |
1000 |
5000 |
1.0 |
100 |
10.00 | Fuel |
3000 |
||||||
| Low AA |
10 |
100 |
10 |
600 |
6000 |
0.6 |
Low |
60 |
10.00 | |||||||
| Total |
99000 |
|||||||||||||||
- Legend
- * = explosive
- Cost = metal needed to repair building from 100% damaged
- Armor = weapons damage reduction
- Life = damage capacity
- Total = total damage capacity of all buildings of this type
- % = percentage of the scene's total damage capacity represented by each building of this type
- AA = anti-aircraft fire range (low, medium or high)
- Rad = radar range radius in meters
- Rep = number of life points repaired each minute
- Time = time neede to totally repair building from 100% damage, in minutes
- Res = resource type stored and/or produced by each building of this type
- Stores = resource storage capacity in kilograms of each building of this type
- Rate = kilograms or units produced by each building of this type per minute
- Link = distance in meters that building can distribute resources/units to other buildings
- Unit = unit type produced
- Need = resource types needed to produce each unit (F=fuel, A=ammo, M=metal)
blinkbits
blinklist
bloglines
BlogMarks
co.mments
del.icio.us
digg
dzone
ekstreme
Fark
feedmelinks
Furl
google
ma.gnolia
myweb
netvouz
Newsvine
rawsugar
reddit
rojo
scuttle
Segnalo
shadows
Simpy
Slashdot
smarking
Spurl
squidoo
stumbleupon
tailrank
technorati
Wists