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NAW Map

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The Fighter Ace NAW map (29) is a small, four-team map with full production capabilities.


Click any image for a full size version.


Overview


Team
Scene Type
Loc
ID
Rnwy
Alt(ft)
Alt(m)
US
Front Line Airfield
23u
8
130
2547
778
US
Front Line Airfield 28z
7
130
971
296
US
Front Line Airfield 31ae
0
120
382
116
GB
Front Line Airfield 42v
9
040
2633
802
GB
Front Line Airfield 38z
6
050
1591
485
GB
Front Line Airfield 34ae
1
020
632
192
SU
Front Line Airfield 42aq
10
320
2105
641
SU
Front Line Airfield 37an
5
280
737
224
SU
Front Line Airfield 35ai
2
310
512
155
GE
Front Line Airfield 22aq
11
230
2713
826
GE
Front Line Airfield 29ao
4
220
1330
405
GE
Front Line Airfield 31ai
3
240
398
122
Legend
Loc = scene coordinates
ID = scene ID number
Rnwy = runway orientation in degrees
Alt(ft) = runway altitude in feet
Alt(m) = runway altitude in meters


Front Line Airfield


Building
#
Cost
Armor
Life
Total
%
AA
Rad
Rep
Time
Res
Stores
Rate
Link
Unit
Need
Ammo Factory
1
300
4500
10000
10000
10.1


1000
10.00
Ammo
45000
4500
25000


Tank Factory
1
300
4500
10000
10000
10.1


1000 10.00 Metal
4000
250
35000
Tank
FA
Plane Factory
1
300
4500
10000
10000
10.1


1000 10.00 Metal
6000
500
10000
Plane
FA
Fuel Factory*
1
450
4500
10000
10000
10.1


1000 10.00 Fuel
30000
1000
25000


Metal Factory
1
200
4500
10000
10000
10.1


1000 10.00 Metal
50000
1000
25000


Hangar
1
180
2000
10000
10000
10.1


1000 10.00 Metal
6000
80
60000
Plane
FA
Big Radar
1
120
1000
5000
5000
5.1

50000
500
10.00





Headquarters
1
100
500
2000
2000
2.0


200
10.00





Med AA
5
100
10
1200
6000
1.2
Med

120
10.00





Hard Fuel Tank*
5
50
1000
1000
5000
1.0


50
20.00
Fuel
3000




Hard Ammo Storage
5
500
1000
1000
5000
1.0


100
10.00 Ammo
5000
80
5000


Soft Ammo Storage*
5
50
5
1000
5000
1.0


100
10.00 Ammo
10000




Soft Fuel Storage*
5
50
5
1000
5000
1.0


100
10.00 Fuel
3000




Low AA
10
100
10
600
6000
0.6
Low

60
10.00





Total
99000

Legend
* = explosive
Cost = metal needed to repair building from 100% damaged
Armor = weapons damage reduction
Life = damage capacity
Total = total damage capacity of all buildings of this type
% = percentage of the scene's total damage capacity represented by each building of this type
AA = anti-aircraft fire range (low, medium or high)
Rad = radar range radius in meters
Rep = number of life points repaired each minute
Time = time neede to totally repair building from 100% damage, in minutes
Res = resource type stored and/or produced by each building of this type
Stores = resource storage capacity in kilograms of each building of this type
Rate = kilograms or units produced by each building of this type per minute
Link = distance in meters that building can distribute resources/units to other buildings
Unit = unit type produced
Need = resource types needed to produce each unit (F=fuel, A=ammo, M=metal)
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